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What is Gaming

Balance and Boundaries in Creating Meaningful Relationships in Online Higher Education
An educational approach employing educational games or gamified elements and incorporating game mechanics (e.g., point systems, levels, challenges, and rewards).
Published in Chapter:
Building Relationship Through Discussion: Innovative Ideas to Connect and Empower
Crystal Ann Brashear (Colorado Christian University, USA)
DOI: 10.4018/978-1-6684-8908-6.ch003
Abstract
Distance education programs have proliferated, sometimes growing faster than instructors can innovate. A problem plaguing educators for decades is how to translate the synergism flowing naturally through in-seat discussion into an online environment. This chapter begins with an overview of the various purposes for class discussion and an exploration of best practices for facilitating transformative conversation. It examines the benefits and challenges of synchronous and asynchronous online discussion, offering practical, creative solutions for each approach. The ultimate goals are fostering generative conversation and genuine connection. Strategies to accomplish this include setting clear expectation, adopting a consistent, probing co-participant stance, and teaching students self-facilitation. Out-of-the-box ideas include social annotation and simulation activities.
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More Results
Teaching OOP and COP Technologies via Gaming
Refers to all processes of designing and implementing games and all technologies that can be applied for developing games.
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Paid to Play: The Gamers, Game Streaming, and Advertising in Chinese Mobile Game Fan Communities
It is an activity of game playing, mainly focusing on the electronic gaming nowadays
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Agency Cost Management in the Digital Economy
Practice of opportunistic behavior when the agent uses the established regularities and procedures for seeking self-interest, though initially such norms were not meant for this.
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