Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Generative Design Methods

Handbook of Research on Creative Problem-Solving Skill Development in Higher Education
A family of design methods, activities, and techniques aimed at idea generation, usually aimed at facilitating participation from a wide range of stakeholders.
Published in Chapter:
Framing Creative Problems
Ricardo Sosa (Auckland University of Technology, New Zealand), Andy M. Connor (Auckland University of Technology, New Zealand), and Bruce Corson (Corson Associates, USA)
DOI: 10.4018/978-1-5225-0643-0.ch021
Abstract
Problems are a type of situations that are mentally and socially framed to direct efforts and resources with the aim to change them into desired future situations. The definition of what constitutes a problem, and particularly one worth solving creatively is often left implicit in research studies and professional practice. This chapter presents “Creative Problem Framing” (CPF) as a strategic part of the creative endeavor. It does so by analyzing a collection of projects that the authors have supervised in recent years in academia, start-ups, and industry in four countries. An analysis of these cases provides an initial set of dimensions of creative problem framing. The chapter ends with guidelines for higher education to promote creative problem framing, and to design studio-based experiences that enable learners to practice CPF in meaningful ways.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR