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What is Goal-Based Scenario (GBS)

Handbook of Research on Effective Electronic Gaming in Education
“A learning-by-doing simulation in which students pursue a goal by practicing target skills and using relevant content knowledge to help them achieve their goal” (Schank et al., 1999, p. 165).
Published in Chapter:
Pre-Service Computer Teachers as 3D Educational Game Designers
Zahide Yildirim (Middle East Technical University, Turkey) and Eylem Kilic (Middle East Technical University, Turkey)
Copyright: © 2009 |Pages: 14
DOI: 10.4018/978-1-59904-808-6.ch019
Abstract
This chapter explores prospective computer teachers’ perceptions of and experiences in goal-based scenario (GBS) centered 3D educational game development process. Twenty-six pre-service computer teachers who enrolled in a Design, Development and Evaluation of Educational Software undergraduate course formed the sample of this case study, and they, in groups, developed GBS-centered 3D educational games. The data were collected through GBS evaluation checklists, interviews, and formative evaluations. The findings indicated that the pre-service teachers preferred GBS-centered educational games to traditional educational games. They declared that the most important feature of educational games was their contribution to motivation, attention, and retention. Although the majority of the groups developed their educational games in line with GBS, they had difficulty creating a realistic scenario and mission. Unlike what the literature indicates, one of the group’s formative evaluation results showed that while the second graders prefer realism, the sixth graders prefer more fantasy in the scenario.
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