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What is Gold

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Many online games (particularly in fantasy genres) use precious metals to represent their virtual currencies, typically measured in gold pieces. Gold is sometimes used as a generic term referring to virtual currencies in online games.
Published in Chapter:
Commerce Models in Virtual Worlds and Environments
Roderick M. Riensche (Pacific Northwest National Laboratory, USA) and Andrew J. Cowell (Pacific Northwest National Laboratory, USA)
DOI: 10.4018/978-1-60960-762-3.ch040
Abstract
Operators of popular virtual worlds, online games, and other environments employ a number of models to engage in commerce with users and to facilitate user-to-user commerce. Subscriptions, direct user-to-user transactions, advertising, and sales of premium content are just a few examples. These virtual economies exist alongside and within traditional local and global economies, introducing dynamics related to regulations and currency valuations. Within an active virtual worlds market, content and service providers continually look for more effective ways to derive revenue from their virtual properties, while researchers explore the potential of virtual worlds as experimental environments. For both proprietors and researchers, the implications of commerce models are important considerations when defining business or research strategies.
Full Text Chapter Download: US $37.50 Add to Cart
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Does Contagion Effect of Bubbles and Causality Exist Among Bitcoin, Gold, and Oil Markets?
Gold is the most precious (a soft and yellow) metal that has been used as a common commercial medium of exchange, as a store of value, and as valuable jewelry. The price of gold can be affected by several factors including the production, demand, reserves, the value of the U.S. dollar, market volatility, inflation rates, geopolitical risks, financial/economic or pandemic crises, etc.
Full Text Chapter Download: US $37.50 Add to Cart
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