Short for galvanic skin response. Used to measure skin conductance using two electrodes placed on either the hand or the feet. Galvanic skin response signals consist of two signals, one baseline signal, which changes over minutes and a signal that changes quickly in reaction to stimuli. GSR can be used to measure emotional arousal.
Published in Chapter:
Surveying Games With a Combined Model of Immersion and Flow
Ehm Kannegieser (Fraunhofer Institute of Optronics, System Technologies, and Image Exploitation, Germany), Daniel Atorf (Fraunhofer Institute of Optronics, System Technologies, and Image Exploitation, Germany), and Josua Meier (Karlsruhe Institute of Technology, Germany)
Copyright: © 2019
|Pages: 12
DOI: 10.4018/978-1-5225-9069-9.ch004
Abstract
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games is the usage of questionnaires, such as flow short scale or game experience questionnaire. Because of the shortcomings of these methods, the theoretical model of flow is enhanced by the concept of immersion to propose a unified flow/immersion model. In combination with this more fine-grained model of immersion, player experience may be measured in a more detailed fashion. The enhancement of the theoretical model and the altered experiment procedure are presented. In conclusion, a perspective towards performing the experiment and future data recordings is given.