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What is Head-Mounted Device (HMD)

Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning
Immersive VR or AR headset, sometimes head-mounted display.
Published in Chapter:
Getting Started With Augmented Reality (AR) in Inclusive Online Teaching and Learning in Higher Education: An Extended Environmental Scan for Pedagogical Design Leads
Shalin Hai-Jew (Hutchinson Community College, USA)
DOI: 10.4018/979-8-3693-1034-2.ch003
Abstract
With the mass-scale adoption of augmented reality (AR) in the commercial space, and student interest in 3d- and 4d experiential learning, higher education is starting to look towards digital augmentations of real spaces for teaching and learning. University creative shops are exploring whether they can get into the game of producing AR-enhanced experiences: campus tours, interactive gaming, virtual laboratories, exploratory art spaces, simulations, design labs, online / offline / blended teaching and learning modules, and other AR applications. This work offers a basic environmental scan of the AR space for inclusive online teaching and learning, and it includes pedagogical design leads from the current research, technological knowhow, hands-on design / development / deployment of learning objects, and online teaching and learning methods. This work does not take a pedagogical theory approach although several theories are mentioned. Rather, the focus is on applied AR in teaching and learning.
Full Text Chapter Download: US $37.50 Add to Cart
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Mixed Realities as the New Reality in Tourism: The Benefits of New Technologies for Visitors, Workers, and the Industry at Large
VR device. It is a headset worn on the head (i.e., mounted) or as part of a helmet that has optic displays in front of one or both eyes in which images are projected. Oculus Rift and HTC Vive are HMDs on the high end of the market, whereas Google Cardboard offers a more affordable version, which supports various applications.
Full Text Chapter Download: US $37.50 Add to Cart
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