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What is Head-Mounted Display

Handbook of Research on Virtual Workplaces and the New Nature of Business Practices
AR equipment worn on the head which houses a display technology (goggles). Displays may either be projected on the lens of the goggles or projected directly on the retina of the user.
Published in Chapter:
Augmented Reality and the Future of Virtual Workspaces
James K. Ford (University of California, Santa Barbara, USA) and Tobias Höllerer (University of California, Santa Barbara, USA)
DOI: 10.4018/978-1-59904-893-2.ch034
Abstract
Until recently, Augmented Reality (AR) technology has rarely been discussed outside of the computer science world. It has taken years for this technology to become closer to a stable existence, and will most likely take several more years before it will be used by average citizens. However, the technology does exist, it has been applied in several areas, and research is being done to create even more stable systems that are adaptable to various environments. For this reason, it is necessary for decision-makers in establishments where education and training, knowledge distribution, and individual and collaborative task completion are essential to be aware of this technology, its abilities, and the possible impacts to common workspaces and workers. The purpose of this chapter is to inform decision-makers of AR’s history, the completed research and current applications of AR, possible impacts to managers and workers, and the future trends of the technology.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Learning to Follow Directions in English Through a Virtual Reality Environment: An Eye Tracking Study and Evaluation of Usability
A device that is worn on the head that contains a display for showing graphics and allows the users to experience virtual reality.
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The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
a device worn over a user’s head, providing a visual display in front of one or both of the user’s eyes.
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Virtual Reality (VR) as Medical Prevention of Adverse Childhood Experiences (ACEs)
A device worn over a user’s head, providing a visual display in front of one or both of the user’s eyes.
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Virtual Reality Therapeutic Environments in Autism Spectrum Disorder (ASD) and Alzheimer's: Treatment, Diagnosis, and Refinement
A device worn over a user’s head, providing a visual display in front of one or both of the user’s eyes.
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Mobile Evaluations in a Lab Environment
A display that allows a user to view the visual output of a wearable computer at all times. Such displays may cover one eye (monocular) or two (binocular). They may be opaque (for immersive environments) or transparent (allowing the user to simultaneously view the surrounding environment). The displays may attach to a pair of glasses (glasses-mounted display) or be attached to a form of headwear such as a hat or band.
Full Text Chapter Download: US $37.50 Add to Cart
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