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What is Human Agency

Handbook of Research on Instructional Technologies in Health Education and Allied Disciplines
The ability to act, make choices, and set intentions.
Published in Chapter:
Kahoot! Gamification as an Instructional Technology: A Socio-Material Account of Nursing Lecturers' Subjectivities
Natalie-Jane Howard (Higher Colleges of Technology, United Arab Emirates)
DOI: 10.4018/978-1-6684-7164-7.ch009
Abstract
Gamification is rapidly becoming an established pedagogical approach in higher education, especially since shifting to online teaching during the pandemic. Following a research gap in the socio-material literature, this chapter examined gamification practice using poststructuralist readings of lecturers' professional subjectivities. It reports on a data set from a larger qualitative study conducted in a higher education institution in the Middle East, where Kahoot! is frequently used for course review. Semi-structured interviews with nursing division lecturers and live observations of their online lectures were conducted. The socio-material analysis revealed four themes that highlight how narrative acts as well as how material affordances and constraints are enrolled into lecturer subject positioning, with three categories reinforcing professional subjectivities and the final subverting their ideational positioning. Contributing to the growing body of socio-material scholarship, the chapter concludes with some recommendations and fruitful avenues for further research in this field.
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Improvisational Self-Directed Learning: Leveraging Psychological Capital and Exercising Human Agency
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Mobile Seamless Learning from the Perspective of Self-Regulated Learning
An emergent capability of individual humans to make choices (i.e. setting goals) and to act on these choices constituted primarily through interaction between brain activities and sociocultural contexts ( Bandura, 2001 AU117: The citation "Bandura, 2001" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. ; Martin, 2004 ).
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