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What is Human-Like

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Developments in games and virtual worlds that are designed to enhance characters by adding human attributes such as emotions, more realistic skin tones, applications of physics and movement.
Published in Chapter:
Enhancing Characters for Virtual Worlds and Interactive Environments through Human-Like Enhancements
Stuart Slater (University of Wolverhampton, UK) and David Burden (Daden Ltd, UK)
DOI: 10.4018/978-1-60960-762-3.ch002
Abstract
The work discussed in this chapter involves a proposal to add human like attributes (emotions in this instance) to characters in games and virtual worlds to enhance user experience. The chapter begins by defining these computer controlled characters in the context of both games and virtual worlds, followed by a discussion on the human like aspects currently being integrated into these characters by developers. The chapter continues by focusing specifically on a particular case study where emotional attributes were added to a conversational character in Linden Labs’ Second Life, after which a pilot experiment was conducted to ascertain the user response. The results from the study show that there is some support to the notion that users do prefer interacting with emotionally responsive characters.
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