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What is Musculoskeletal Model

Handbook of Research on Computational Simulation and Modeling in Engineering
A computational model that encompasses a skeleton consisting in rigid body segments (bones) connected by joints. The skeleton may have several constraints (e.g.: maximum joint angles). Muscles spanning from joints are connected to bones via tendons. Muscles are able to generate forces and movement. These models are very useful on biomechanical analysis and simulation.
Published in Chapter:
Human Motion Analysis and Simulation Tools: A Survey
João F. Nunes (Instituto Politécnico de Viana do Castelo e Laboratório de Inteligência Artificial e Ciência dos Computadores da Universidade do Porto, Portugal), Pedro M. Moreira (Instituto Politécnico de Viana do Castelo e Laboratório de Inteligência Artificial e Ciência dos Computadores da Universidade do Porto, Portugal), and João Manuel R. S. Tavares (Instituto de Ciência e Inovação em Engenharia Mecânica e Engenharia Industrial, Departamento de Engenharia Mecânica, Faculdade de Engenharia, Universidade do Porto, Portugal)
DOI: 10.4018/978-1-4666-8823-0.ch012
Abstract
Computational systems to identify objects represented in image sequences and tracking their motion in a fully automatic manner, enabling a detailed analysis of the involved motion and its simulation are extremely relevant in several fields of our society. In particular, the analysis and simulation of the human motion has a wide spectrum of relevant applications with a manifest social and economic impact. In fact, usage of human motion data is fundamental in a broad number of domains (e.g.: sports, rehabilitation, robotics, surveillance, gesture-based user interfaces, etc.). Consequently, many relevant engineering software applications have been developed with the purpose of analyzing and/or simulating the human motion. This chapter presents a detailed, broad and up to date survey on motion simulation and/or analysis software packages that have been developed either by the scientific community or commercial entities. Moreover, a main contribution of this chapter is an effective framework to classify and compare motion simulation and analysis tools.
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