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What is Human Motivation

Handbook of Research on Serious Games as Educational, Business and Research Tools
The psychological needs that drive players to play the serious game.
Published in Chapter:
Serious Game Framework for Design of Medical Applications
Yingxiao Xu (CETI, The Ohio State University, USA & Fudan University, China), Jay Ramanathan (CETI, The Ohio State University, USA), and Rajiv Ramnath (CETI, The Ohio State University, USA)
DOI: 10.4018/978-1-4666-0149-9.ch018
Abstract
Serious games have potential for achieving a variety of effectiveness goals for different stakeholders in complex domains like healthcare. The authors propose a Serious Game Framework (SGF) that provides a conceptual architecture that considers the design alternatives, support for multiple game types on the same architecture, and the ability to assess, research, and improve the learning process. The authors show with examples how with this, on one hand, the same knowledge content can be used in different serious games to achieve different learning outcomes and goals. On the other hand, the same goal can be achieved by different serious games, and user preferences might determine what games are used. The game interaction data also becomes shareable and useful for analysis and continuous improvement.
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