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What is Hype Cycle of Innovation

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education
The digitalization of education is gaining momentum. An increasing number of choices face the CIO, and the “Hype Cycle for Education, 2014” offers a concrete example of a “CIO toolbox” of crucial tools for the next five years and beyond.
Published in Chapter:
Perceptions and New Realities for the 21st Century Learner
Jennifer (Jenny) L. Penland (Shepherd University, USA) and Kennard Laviers (Sul Ross State University, USA)
DOI: 10.4018/978-1-7998-1461-0.ch005
Abstract
Of all the technologies emerging today, augmented reality (AR) stands to be one of, if not the, most transformational in the way we teach our students across the spectrum of age groups and subject matter. The authors propose “best practices” that allow the educator to use AR as a tool that will not only teach the processes of a skill but will also encourage students to use AR as a motivational tool that allows them to discover, explore, and perform work beyond what is capable with this revolutionary device. Finally, the authors provide and explore the artificial intelligence (AI) processors behind the technologies driving down cost while driving up the quality of AR and how this new field of computer science is transforming all facets of society and may end up changing pedagogy more profoundly than anything before it.
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