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What is Immersive Virtual Reality

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
A computer generated 3D environment which effects the reality perception of the users, whom awareness of physical reality differentiate regarding the the degree of immersion.
Published in Chapter:
Building an Instructional Design Model for Immersive Virtual Reality Learning Environments
Zeynep Tacgin (Marmara University, Turkey) and Barney Dalgarno (University of Canberra, Australia)
DOI: 10.4018/978-1-7998-5043-4.ch002
Abstract
The recent increase in affordability of immersive virtual reality learning environments (IVRLEs) grows the interests of university, school, and industry training contexts. Due to their unique affordances, these environments have the potential to lead to a paradigm shift in learning experience design. The absence of learning design models, however, represents a significant challenge to the widespread and effective utilisation of this technology platform. Several researchers have proposed design models for virtual reality learning environments (VRLEs). The majority of these models don't explicitly consider the unique characteristics of Immersive environments. This research describes an instructional design model for IVRLEs, which draws upon Dalgarno and Lee's affordance model for VRLE and Tacgin's IVRLE development stages for teaching concepts and procedures. The specific learning strategies and affordances of IVRLEs are matched with the features of current IVR systems and technologies.
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More Results
The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
VR platforms designed to create a sense in the user that he or she is actually in the VE; the platform fully occludes the user's view of the real world with virtual content.
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Uses of Virtual Reality (VR) for Chronic Pain
A type of virtual reality where the user is fully immersed in the virtual environment, most often achieved using a head-mounted display.
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Leveraging VR/AR/MR and AI as Innovative Educational Practices for “iGeneration” Students
The perception of being physically present in a non- physical world that is created through images, sound, or other stimuli (Nechvatal, 2009).
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From Virtual Reality to 360° Videos: Upgrade or Downgrade? The Multidimensional Healthcare VR Technology
It refers to the use of sound, imagery, movement, and tactile instruments to isolate the subject's perceptual channels by immersing him/her in a sensory experience.
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Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past
A variant of Virtual Reality that creates an environment within which the users can completely immerse themselves, having the impression that they have ‘stepped inside’ the artificially created world.
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Uses of Virtual Reality (VR) for Chronic Pain
A type of virtual reality where the user is fully immersed in the virtual environment, most often achieved using a head-mounted display.
Full Text Chapter Download: US $37.50 Add to Cart
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