Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Immersive

New Technological Applications for Foreign and Second Language Learning and Teaching
When talking about virtual worlds in language learning, we say that the experience is “immersive” when you feel like you are part of the environment.
Published in Chapter:
The Case for Qualitative Research Into Language Learning in Virtual Worlds
Luisa Panichi (University of Pisa, Italy)
DOI: 10.4018/978-1-7998-2591-3.ch003
Abstract
This chapter reviews some of the most common research approaches used in investigating language learning and teaching in virtual worlds. In particular, the author makes the case for qualitative research approaches to the investigation of language learning and teaching in virtual worlds. The highly representational and immersive nature of online environments such as virtual worlds demands that researchers pay specific attention to the quality of teacher and learner experience and to individual reactions to the visual and kinesthetic stimuli of the environment. The chapter discusses some of the advantages of qualitative practitioner research in relation to the specific nature of virtual world contexts for language learning.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Virtual Reality Applications in Tourism
Explains a situation that completely or almost completely involves a person by the person’s senses.
Full Text Chapter Download: US $37.50 Add to Cart
Edutainment With Flipped IDEAS
A digital technology or images or activities that actively engage one's senses and may create an altered mental state to make one fully engaged with the environment.
Full Text Chapter Download: US $37.50 Add to Cart
Towards a Fulldome Manifesto: Tour d'Horizon for the Immersive-Inclined
Story, experience, and instillations that invigorate the mind and immerse an audience or audience member in their experience.
Full Text Chapter Download: US $37.50 Add to Cart
A Future Focus of Gaming: Soft Skills
The feeling that one is physically, mentally, and emotionally a member of the environment.
Full Text Chapter Download: US $37.50 Add to Cart
Transitions in Student Motivation During a MUVE-Based Ecosystem Science Curriculum: An Evaluation of the Novelty Effect
Feeling as if one is really taking part in the experience; feeling as if one is really in a virtual environment.
Full Text Chapter Download: US $37.50 Add to Cart
Wonders of the World: Metaverse for Education Delivery
Giving the player, audience the impression that they are all in on something.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR