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What is Incorporeal

Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies
Stoic philosophical concept that refers to the consequence of, or on, an object, as something opposed to its properties.
Published in Chapter:
An Epistemology of the Event for the Digital Media: From Lewis Carroll to Elsagate
Juan J. Vargas-Iglesias (University of Seville, Spain)
DOI: 10.4018/978-1-7998-3119-8.ch009
Abstract
Since the end of the twentieth century, game studies have concentrated on epistemological positions seemingly unable to make significant distinctions between traditional games and video games. This approach has hindered the development of a post-modern ontology for decades, in a medium—video games—that is decidedly postmodern. This chapter proposes going beyond the mechanistic notion of considering observable reality as a combination of a determined state of things, which is a prevalent feature in today's game studies. To achieve this, the author argues from the Deleuzian notion of the “event.” When referring to the concept of the “ideal game,” as proposed by Deleuze, is intended to enunciate an epistemology that describes the implicit potentialities of digital media in general. The application of the epistemology would comprise memetic and viral statements, generative aesthetics and the forms of video games themselves.
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