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What is Interaction Design

Handbook of Research on User Interface Design and Evaluation for Mobile Technology
The design of the user interface and other mechanism that support the user’s interaction with a system, including providing input and receiving output.
Published in Chapter:
Context-Awareness and Mobile Devices
Anind K. Dey (Carnegie Mellon University, USA) and Jonna Häkkilä (Nokia Research Center, Finland)
DOI: 10.4018/978-1-59904-871-0.ch013
Abstract
Context-awareness is a maturing area within the field of ubiquitous computing. It is particularly relevant to the growing sub-field of mobile computing as a user’s context changes more rapidly when a user is mobile, and interacts with more devices and people in a greater number of locations. In this chapter, we present a definition of context and context-awareness and describe its importance to human-computer interaction and mobile computing. We describe some of the difficulties in building context-aware applications and the solutions that have arisen to address these. Despite these solutions, users have difficulties in using and adopting mobile context-aware applications. We discuss these difficulties and present a set of eight design guidelines that can aid application designers in producing more usable and useful mobile context-aware applications.
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MEDUSA: Middleware for End-User Composition of Ubiquitous Applications
A discipline that studies the relationship between humans and interactive products (i.e. devices) they use.
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Learnability
A similar soft technology focusing on the processes of interacting with information, particularly in high-impact or strongly emotive contexts.
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Experience Evaluation in Virtual Environments on Using an Accessible Prototype
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Human Factors: An Authentic Learning Mobile Application Design Project in a Higher Education and Industry Context
A design discipline concerned with the design of products and how people interact with them.
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Understanding User Experience
A process where interfaces are created to promote behaviours that are influenced by users as well as influencing users at the same time. It allows for an observation of how users interact with user interfaces in an effort to learn user behaviour.
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Entrepreneurship Learning: A Case Study
A goal-oriented problem-solving activity informed by projected use, target domain, materials, cost, and feasibility; a creative activity; a decision-making activity.
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An Integrated Approach to Interaction Design and Log Analysis
Designing interactive systems that support certain functionality and a range a user behaviors.
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From General Services to Pervasive and Sensitive Services
An interdisciplinary vision that is fundamental to all disciplines, fields, or study and development approaches whose objective is to create systems based on computing technology for individuals such as Human-Computer Interaction, Ergonomics, Human Factors, Cognitive Engineering, Psychology or Design.
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Design for Mobile Learning in Museums
Interaction design is a sub-discipline of the design notion which aims to examine the role of embedded behaviors and intelligence in physical and virtual spaces as well as the convergence of physical and digital products. In particular, interaction design is concerned with a user experience flow through time and is typically informed by user research design with an emphasis on behavior as well as form. Interaction design is evaluated in terms of functionality, usability and emotional factors.
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Transposing, Transforming, and Transcending Tradition in Creative Digital Media
Design of the functionality of artworks which reveal themselves over time – visitors do not at once perceive all that the work has to offer, but discover its full potential gradually, actively participating in its exploration/construction. The design of the interaction is an essential part of the design both of the artwork and of the interactors’ experience of it. For example, using sensitive dependence on initial conditions, effective interaction design can free many elements of the work/experience from authorial control without relinquishing coherence, by playfully engaging the interactor in the creative process, to deliver creative as well as aesthetic and narrative satisfaction.
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An Initial Framework to Develop a Mobile Five Human Senses Augmented Reality System for Museums
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Virtual Communities: Towards an Extended Typology
The design of interaction with humans and computers.
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