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What is Interactive Device

Handbook of Research on Instructional Systems and Educational Technology
A tool that the user can communicate with to control or change the action or output of the device.
Published in Chapter:
Wearable Computers
Byron Havard (University of West Florida, USA) and Megan Podsiad (University of West Florida, USA)
DOI: 10.4018/978-1-5225-2399-4.ch030
Abstract
Wearable computers include a variety of body-borne sensory, communication, and computational components that may be worn on the body, under, over, or within clothing. These mechanisms have potential benefits for (a) human performance support, (b) cognitive and psychomotor learning, and (c) K-12 educational environments. This chapter begins with a historical overview of wearable computers and then provides the reader with a current and future perspective of their use across a variety of educational environments.
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