Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Interactive System

Encyclopedia of Artificial Intelligence
A system that allows?dialogs between the computer and the user.
Published in Chapter:
Interactive Systems and Sources of Uncertainties
Qiyang Chen (Montclair State University, USA) and John Wang (Montclair State University, USA)
Copyright: © 2009 |Pages: 4
DOI: 10.4018/978-1-59904-849-9.ch142
Abstract
Today’s e-commerce environment requires that interactive systems exhibit abilities such as autonomy, adaptive and collaborative behavior, and inferential capability. Such abilities are based on the knowledge about users and their tasks to be performed (Raisinghani, Klassen and Schkade, 2001). To adapt users’ input and tasks an interactive system must be able to establish a set of assumptions about users’ profiles and task characteristics, which is often referred as user models. However, to develop a user model an interactive system needs to analyze users’ input and recognize the tasks and the ultimate goals users trying to achieve, which may involve a great deal of uncertainties. Uncertainty refers to a set of values about a piece of assumption that cannot be determined during a dialog session. In fact, the problem of uncertainty in reasoning processes is a complex and difficult one. Information available for user model construction and reasoning is often uncertain, incomplete, and even vague. The propagation of such data through an inference model is also difficult to predict and control. Therefore, the capacity of dealing with uncertainty is crucial to the success of any knowledge management system. Currently, a vigorous debate is in progress concerning how best to represent and process uncertainties in knowledge based systems. This debate carries great importance because it is not only related to the construction of knowledge based system but also focuses on human thinking in which most decisions are made under conditions of uncertainty. This chapter presents and discusses uncertainties in the context of user modeling in interactive systems. Some elementary distinctions between different kinds of uncertainties are introduced. The purpose is to provide an analytical overview and perspective concerning how and where uncertainties arise and the major methods that have been proposed to cope with them.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Phaneroscopy for Video Games
It is a computer device made up by a CPU and peripherals, whose functioning requires a constant interaction with the user. Currently these systems tend to their miniaturization, the mobility and wireless connectability among them.
Full Text Chapter Download: US $37.50 Add to Cart
E-Commerce for Italian Textile Manufacturers: Limitations and Human Factors
It is a computer device made up by a CPU and peripherals, whose functioning requires a constant interaction with the user. Currently these systems tend to their miniaturization, the mobility and wireless connectability among them.
Full Text Chapter Download: US $37.50 Add to Cart
Web 2.0 and Interactive Systems: Aesthetics Cultural Heritage for Communicability Assessment
It is a computer device made up by a CPU and peripherals, whose functioning requires a constant interaction with the user. Currently these systems tend to their miniaturization, the mobility and wireless connectability among them.
Full Text Chapter Download: US $37.50 Add to Cart
Synechism in the Video Games Design
It is a computer device made up by a CPU and peripherals, whose functioning requires a constant interaction with the user. Currently these systems tend to their miniaturization, the mobility and wireless connectability among them.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR