the combination of physical object such electronic devices, sensors, mechanical machines with processing ability and software to interconnect and exchange data.
Published in Chapter:
Effective Use of Embedded Platforms in the Development of Experiments for Enhancing the Interests of STEAM Students in Mexico
Abelardo Mercado Herrera (Universidad Politecnica de Baja California, Mexico), Juan Carlos Ling Lopez (Universidad Politecnica de Baja California, Mexico), Miriam Arlyn Tong Delgado (Universidad Politecnica de Baja California, Mexico), Moises Rivas Lopez (Universidad Politecnica de Baja California, Mexico), Carlos Morales Carbajal (Universidad Politecnica de Baja California, Mexico), Rainier Romero Parra (Universidad Politecnica de Baja California, Mexico), Miguel E. Bravo Zanoguera (Universidad Politecnica de Baja California, Mexico), Daniel Cuevas Gonzalez (Universidad Politecnica de Baja California, Mexico), Jose Alejandro Amezquita Garcia (Universidad Politecnica de Baja California, Mexico), Elia Ivette Cota Rivera (Universidad Politecnica de Baja California, Mexico), Guillermo M. Limon-Molina (Universidad Politecnica de Baja California, Mexico), and Fabian N. Murrieta-Rico (Universidad Politecnica de Baja California, Mexico)
Copyright: © 2023
|Pages: 17
DOI: 10.4018/978-1-6684-5920-1.ch007
Abstract
Technological advances are motivated, in most cases, for the search for fulfilling a necessity. However, behind of all technological advances, there is at least one person that is developing an adequate technological solution. In this regard, education is a pillar for technological advancements, but also, inspiration, aesthetical appreciation, curiosity, or even the desire to reach a goal. These are reasons why an education that focus on both human and technological aspects is required. With the aim to provide such an education, the STEAM (science, technology, engineering, arts, and math) approach was born. Among the tools used in STEAM-teaching, microcontrollers are basic elements that are affordable for most students. In this chapter, an overview of STEAM education in Mexico and the use of microcontrollers for experimentation under the STEAM philosophy is offered.