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What is Jury Service, One-to-One Imitation Game

Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence
Modified form of the imitation game in which the interrogator speaks directly to an unseen and unheard ACE to determine whether it is human or machine.
Published in Chapter:
Emotion in the Turing Test: A Downward Trend for Machines in Recent Loebner Prizes
Huma Shah (University of Reading, UK) and Kevin Warwick (University of Reading, UK)
DOI: 10.4018/978-1-60566-354-8.ch017
Abstract
The Turing Test, originally configured as a game for a human to distinguish between an unseen and unheard man and woman, through a text-based conversational measure of gender, is the ultimate test for deception and hence, thinking. So conceived Alan Turing when he introduced a machine into the game. His idea, that once a machine deceives a human judge into believing that they are the human, then that machine should be attributed with intelligence. What Turing missed is the presence of emotion in human dialogue, without expression of which, an entity could appear non-human. Indeed, humans have been confused as machine-like, the confederate effect, during instantiations of the Turing Test staged in Loebner Prizes for Artificial Intelligence. We present results from recent Loebner Prizes and two parallel conversations from the 2006 contest in which two human judges, both native English speakers, each concomitantly interacted with a non-native English speaking hidden-human, and jabberwacky, the 2005 and 2006 Loebner Prize bronze prize winner for most human-like machine. We find that machines in those contests appear conversationally worse than non-native hidden-humans, and, as a consequence attract a downward trend in highest scores awarded to them by human judges in the 2004, 2005 and 2006 Loebner Prizes. Analysing Loebner 2006 conversations, we see that a parallel could be drawn with autistics: the machine was able to broadcast but it did not inform; it talked but it did not emote. The hidden-humans were easily identified through their emotional intelligence, ability to discern emotional state of others and contribute with their own ‘balloons of textual emotion’.
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