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What is Kahoot

Navigating Innovative Technologies and Intelligent Systems in Modern Education
Kahoot! is a tool that delivers and presents questions to the students. It is a game in which students can play either individually or in groups. Instructors provide students with multiple-choice questions projected on a classroom screen.
Published in Chapter:
The Combination of Flipped Classroom and ICTs Towards Effective Instruction in an EFL Environment
Antonio Daniel Juan Rubio (Universidad de Granada, Spain)
DOI: 10.4018/979-8-3693-5370-7.ch008
Abstract
Differentiation is one of the major challenges an EFL teacher must face. Learning preferences and styles, readiness, interests, and all the specificities of each student should have an impact on planning instruction and assessment. Innovative educational approaches and methodologies seem to have at their core two fundamental aspects: the integration of ICTs (information and communication technologies) and the acquisition of competences through cooperation. These two key aspects are strongly related to the shift from Teacher-Centred Teaching to Learner-Centred Teaching. When investigating the fields of ICTs, project-based cooperative learning, and the student-centred approach, the concept of flipped learning turned out to be recurrent. In this chapter, the authors are going to expose how flipping the class using ICTs can allow teachers to respond to the diversity of interests, cultural backgrounds, academic readiness, and learning styles in an EFL environment to move away from one-size-fits-all teaching. The authors will also raise awareness on the challenges that had to be faced when flipping the class.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Gamification Assessment: A New Experience in the Degree of Business Administration and Management
It is a game-based learning platform that it is used with educational purposes. The system allows online questionnaires that make students provide answers, individually or in groups, through any device with internet access such as iPad, tablets, smartphones, etc. ( www.kahoot.it ).
Full Text Chapter Download: US $37.50 Add to Cart
Kahoot! Gamification as an Instructional Technology: A Socio-Material Account of Nursing Lecturers' Subjectivities
A popular educational technology platform that allows teachers to create and share interactive quizzes, surveys, and discussions with their students.
Full Text Chapter Download: US $37.50 Add to Cart
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