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What is Kinect

Handbook of Research on Human-Computer Interfaces, Developments, and Applications
A line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs (codenamed in development as Project Natal).
Published in Chapter:
A Comparative Study of Machine Learning Techniques for Gesture Recognition Using Kinect
Rodrigo Ibañez (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), Alvaro Soria (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), Alfredo Raul Teyseyre (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), Luis Berdun (ISISTAN (UNICEN-CONICET) Research Institute, Argentina), and Marcelo Ricardo Campo (ISISTAN (UNICEN-CONICET) Research Institute, Argentina)
DOI: 10.4018/978-1-5225-0435-1.ch001
Abstract
Progress and technological innovation achieved in recent years, particularly in the area of entertainment and games, have promoted the creation of more natural and intuitive human-computer interfaces. For example, natural interaction devices such as Microsoft Kinect allow users to explore a more expressive way of human-computer communication by recognizing body gestures. In this context, several Supervised Machine Learning techniques have been proposed to recognize gestures. However, scarce research works have focused on a comparative study of the behavior of these techniques. Therefore, this chapter presents an evaluation of 4 Machine Learning techniques by using the Microsoft Research Cambridge (MSRC-12) Kinect gesture dataset, which involves 30 people performing 12 different gestures. Accuracy was evaluated with different techniques obtaining correct-recognition rates close to 100% in some results. Briefly, the experiments performed in this chapter are likely to provide new insights into the application of Machine Learning technique to facilitate the task of gesture recognition.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Developing an Immersive Virtual Classroom: TeachLivE – A Case Study
A Microsoft motion-sensing device equipped with cameras, projectors, microphones and sensors in order to function as a natural user interface peripheral. Some capabilities include real-time gesture recognition, speech recognition and body skeletal detection for up to four people at a time.
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Interactive Technologies in Museums: How Digital Installations and Media Are Enhancing the Visitors' Experience
The name of a device for motion sensing created by Microsoft, originally as a game controller, that is used in numerous projects to allow recognize gestures and movements.
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TryOn: An Augmented Reality Fitting Room
Kinect is the product of Microsoft used for making augmented reality applications.
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