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What is League

Handbook of Research on Pathways and Opportunities Into the Business of Esports
An eSports tournament where teams compete against one other over an extended period.
Published in Chapter:
Game Changers: Business and Research Opportunities in K-12 eSports
Christopher Adam West (Lubbock Independent School District, United States), J. Vincent Nix (Lamar University, United States), and Krystal M. Hinerman (Lamar University, United States)
DOI: 10.4018/978-1-7998-7300-6.ch010
Abstract
This chapter examines the literature and business opportunities surrounding K-12 eSports, competitive events where athletes play video games against each other. Topics include an overview of existing scholastic eSports offerings and organizations that facilitate competition, the effects on student athletes' physical and mental health, the growth of eSports venues, and the identification of research gaps and business opportunities related to increasing eSports access for younger student athletes and their communities.
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