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What is Learner Control

Handbook of Research on Strategic Management of Interaction, Presence, and Participation in Online Courses
The ability of learners being able to determine their own instructional paths.
Published in Chapter:
Interacting at a Distance: Creating Engagement in Online Learning Environments
Robert L. Moore (University of North Carolina at Chapel Hill, USA)
DOI: 10.4018/978-1-4666-9582-5.ch016
Effective online instruction requires understanding not only interaction but also how to facilitate interaction through technology (Moore & Kearsley, 2012). Specifically, Moore and Kearsley (2012) categorize these types of interactions as “learner with content, interaction with instruction [or] interaction with other learners” (p. 132). This chapter examines each of these interaction types and suggests ways to incorporate them into online learning environments (OLEs). The chapter provides techniques and approaches that will be beneficial to both instructional design practitioners and online instructors. It seeks to assuage some of the concerns that faculty have about OLEs and provides ideas and activities that can be implemented by course designers or instructors in OLE projects.
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Effective Characteristics of Learning Multimedia
Learner’s possibilities to choose type of presentation of information, sequence of information and/or pace.
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Enhanced Instructional Presentations and Field-Webs
A learning environment where the learner has control of the pace and direction of the learning situation.
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Designing Animated (and Interactive) Infographics for Remote Learning
The designed ability for a user to start, pause, stop, replay, and otherwise direct a learning object, software application, software program, website, or other digital content for learning; such controls may also include ways to engage a visualization from various levels of zoom, from various perspectives and angles, and others.
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Study of Students Emotional Intelligence Influencing Factor of Their Readiness for Online Learning: An Empirical Investigation
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Mobile Gaming Environment: Learning and Motivational Effects
Is defined as players being able to regulate, direct, or command learning activities based on their learning styles, strategies, previous experience, and other factors.
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