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What is Leveling Up

Handbook of Research on Transformative and Innovative Pedagogies in Education
Videogames are often constructed in such a way that players must demonstrate mastery of an easier skill before “leveling up” to a higher level that requires more skill or skills.
Published in Chapter:
Epic Boss Battles: How to Addict Your Students by Creating Asynchronous Course-Based Games
Janna Jackson Kellinger (University of Massachusetts, Boston, USA)
DOI: 10.4018/978-1-7998-9561-9.ch001
Abstract
This chapter begins with a self-exploration of the evolution of the author from using one-shot games as a high school English teacher to designing synchronous game-based courses as an assistant professor to creating asynchronous course-based games as an associate professor. The pros and cons of each are discussed with a focus on examining the pedagogical theories that support game-based teaching. Then, readers take a deep dive into ways to create asynchronous course-based games while avoiding common pitfalls. The chapter concludes with an exploration of how asynchronous course-based games can help create equity by providing students with the flexibility to learn at their own pace and on their own time and the ability for students to determine their own grades through the revision cycle.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Designing Curricular Games in Teacher Education: Exploring an Evolution of Game-Based Teaching
Videogames are often constructed in such a way that players must demonstrate mastery of an easier skill before “leveling up” to a higher level that requires more skill or skills.
Full Text Chapter Download: US $37.50 Add to Cart
Learning Coding Through Gaming
Leveling up is when someone, or something, masters a skill and then moves to higher level of challenge.
Full Text Chapter Download: US $37.50 Add to Cart
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