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What is Live (Traditional) Game

Multifaceted Approach to Digital Addiction and Its Treatment
Any game that is played without assistance of computer or other electronic device. A player can play alone (e.g. Sudoku) or with other players (e.g. Poker).
Published in Chapter:
Games We Play: Wellbeing of Players of Live and Digital Games
Tihana Brkljačić (Institute of Social Sciences Ivo Pilar, Croatia), Ines Sučić (Institute of Social Sciences Ivo Pilar, Croatia), Renata Glavak Tkalić (Institute of Social Sciences Ivo Pilar, Croatia), Anja Wertag (Institute of Social Sciences Ivo Pilar, Croatia), and Lana Lučić (Institute of Social Sciences Ivo Pilar, Croatia)
Copyright: © 2019 |Pages: 20
DOI: 10.4018/978-1-5225-8449-0.ch006
Abstract
The aim of this research was to study frequencies of playing live and digital games, and to test for gender differences, to identify the most frequently played games, and to explore association between well-being indicators and frequency of playing. We found low positive association between frequency of playing of live and digital games. Most frequently played live games were various card games, and Shooter games were most frequent among digital games. Male participants played more frequently both live and digital games. Male participants played more action and simulation computer games, while female participants preferred puzzles and card games. Internet addiction was positively correlated to the amount of time spent logged on to the internet, and higher levels of loneliness and depression. Participants who played live games more reported lower levels of depression. Participants who played digital games more, spent more time logged to the internet, reported higher levels of internet addiction, but lower levels of depression.
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