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What is Machinima

Handbook of Research on Teaching With Virtual Environments and AI
The word Machinima is the merge of the words machine and cinema. It is a special film technique that allows the creation of stories taking place in virtual worlds and in video game scenarios using the PC screen captures and the tools included in the game engine.
Published in Chapter:
Techland: New Educational Paths Focused on Energy Resources and Sustainability Using Virtual Worlds
Michelina Occhioni (School of Science and Technology, Geology Division, University of Camerino, Italy) and Eleonora Paris (School of Science and Technology, Geology Division, University of Camerino, Italy)
Copyright: © 2021 |Pages: 25
DOI: 10.4018/978-1-7998-7638-0.ch014
Abstract
Techland is a virtual world completely focused on math and science (geosciences, chemistry, biology) for K6-K8 students, which has been well tested for school activities and projects in an Italian middle school. Recently, Techland has made a slowly transition from a general STEM (science, technology, engineering, and mathematics) world to a more specific and contextualized environment, with the aim to apply scientific concepts to the challenge that our society has to face today: climate change, exploitation of raw materials, pollution/remediation, green energy. Themes like circular and shared economy, sustainability, ONU Agenda 2030 Sustainable Development Goals are becoming more and more important in education. Therefore, Techland virtual environments have been expanded and improved and new environments have been created. An interdisciplinary perspective has been adopted to treat environmental themes using an inquiry-based learning methodology (IBL) adapted to virtual worlds and activities based on collaborative building, storytelling (machinima videos), and gamification.
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Machinima in Second Life
A term that combines “machine,” “animation,” and “cinema” to describe computer-animated films that are shot within video games or social virtual worlds and primarily distributed online. Machinima is also defined as “a computer movie made using a real-time, 3D game/virtual-world engine instead of a special application dedicated to making computer movies” (Rymaszewski 2007).
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The Usefulness of Second Life for Language Learning
Short films made from virtual characters in video games and virtual environments such as Second Life
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Saving Worlds with Videogame Activism
Derivative from the modding culture, machinima (machine + cinema) often utilizes the transformative quality of the video game medium to create new narratives based on various game worlds. By harnessing the game engine, machinimators use its capacity to create 3-D graphics in real time and control the avatars much like digital puppets to tell their stories. The result looks a lot like an animated film, yet allows the machinimator who has no animation skills to create their own narrative.
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Technology and Mental Health
A combination of the words machine and cinema, which refers to the art of creating cinematic production from real-time computer graphics.
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Video-Game Creation as a Learning Experience for Teachers and Students
Artistic films created using video game tools such as characters, weapons, and environments.
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The Virtual Art Lab: Art Teaching in the Metaverse
Real time capture of moving image in digital environments using 3D rendering engines.
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A Literature Review on the Use of Three-Dimensional Virtual Worlds in Higher Education
Use of video game and computer graphics to create animated cinematic production.
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Relationship Between Second Life and the U.S. Economy
Movies made using nothing but computer-generated animations, tools and cameras.
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