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What is Malaria

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
A mosquito-borne disease caused by a parasite.
Published in Chapter:
Gamification and Health Literacy
Badia Faddoul (The Johns Hopkins Hospital, USA)
DOI: 10.4018/978-1-4666-9522-1.ch003
Abstract
The growing body of knowledge on the effectiveness and usability of digital games in delivering health information to consumers reveals that the academic attention toward gaming has increased. An overabundance of health information for consumers is often very daunting. Healthcare workers need resources that focus on health literacy, and consumers demand easy to comprehend information in a user friendly format. This chapter explores how gamification as a mode of information exchange could provide answers to the health literacy issue and demonstrates how games can potentially be a natural platform to deliver information to consumers.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Bio-Medical Image Processing: Medical Image Analysis for Malaria With Deep Learning
An intermittent and remittent fever caused by a protozoan parasite which invades the red blood cells and is transmitted by mosquitoes in many tropical and subtropical regions.
Full Text Chapter Download: US $37.50 Add to Cart
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