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What is Metaverse

Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World
Simply put, a metaverse is a set of shared three-dimensional virtual environments where people can engage in everyday activities such as working, socializing and playing as if they were in the real world.
Published in Chapter:
Metaverse Librarians: A New Profession for Intelligent Libraries
Mohammad Daradkeh (University of Dubai, UAE & Yarmouk University, Jordan)
DOI: 10.4018/978-1-6684-7029-9.ch012
Abstract
Intelligent libraries have been a hot topic in academia, and scholars have offered many insights into the future development of library intelligence. However, there has been little research on the concept and competency characteristics of intelligent librarians as an important driver of library intelligence, which is viewed as a new profession. Meanwhile, the emergence of metaverse has opened up new ideas and impetus for the development of library intelligence, while demanding the professional competence of intelligent librarians. Based on previous research, this chapter examines the evolution of metaverse, its application in libraries, and its advantages. It also discusses the requirements and training routes for intelligent librarians, as well as the concept of intelligent librarians in the context of metaverse. Intelligent libraries, in effect, create a new need for increased cooperation and collaboration between librarians and users. Each party must be aware of their respective roles, responsibilities, and privileges.
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How the Metaverse Can Leverage the Business World
Constitutes a computer-mediated environment where people engage in social activities through avatars in 360-degree virtual worlds. It is an interactive, immersive, and collaborative virtual 3D world inhabited by avatars of real people. This social dimension in a three-dimensional virtual world allows companies to create interactive experiences such as virtual events and product demonstrations, improving customer experience which are critical in marketing.
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MetaStrategy of MetaCities: An Example of Ankara Municipality Project BLD 4.0
This is a combination of the words “meta” and “universe” and refers to a three-dimensional virtual world in which avatars engage in political, economic, social, and cultural activities.
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Bringing the Metaverse to Higher Education: Engaging University Students in Virtual Worlds
Shared virtual spaces that individuals can access in avatar form via a range of different computing and communications technologies.
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Second Life and World of Warcraft: Harnessing Presence Learning
This is a VW (such as SL) that is essentially socially inclined as opposed to being game oriented
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Immersive Marketing on Metaverse: Development of Metrics for Performance Analysis and Security-Related Challenges
It is a virtual universe or interconnected network of digital spaces where people can interact with each other and computer-generated environments in real-time.
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The Effects of Metaverse and Blockchain-Based Cryptocurrencies on Social Life
A universe that refers to a shared community of online worlds where physical reality, augmented reality and virtual reality merge.
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“Coherency” Alternative to the “Singularity”: Coherent Heart Entrainment
A collective virtual shared space, created by the convergence of virtually- enhanced physical reality and physically-persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. The word “metaverse” is made up of the prefix “meta” (meaning beyond) and the stem “verse” (a backformation from “universe”). The term is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe (Metaverse, n.d.).
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Experience Design's Impact on Graphic Design
The term, has been used in different contexts and with different meanings over time, but it generally refers to a virtual world or universe that exists parallel to our physical world, where users can interact with each other and with digital objects in real-time.
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Exploring the Emerging Potential of the Metaverse in Education: Gamification, Advantages, and Limitations
The Metaverse refers to a collective, virtual shared space that combines physical reality with digital virtuality. It's a space where users can interact with each other and digital objects in real time, often through avatars, and it can encompass various immersive technologies like virtual reality (VR) and augmented reality (AR).
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Artificial Intelligence and the Future of Chinese Language Pedagogy: An In-Depth Analysis
A collective virtual shared space that merges augmented reality and persistent virtual reality, creating an immersive digital universe.
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IoT Blockchains for Digital Twins
A collection of different virtual environments, some of which may be suitable digital twin environments.
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Three Practical Examples of Educational Escape Rooms in ICT Engineering Courses
A metaverse could be defined as a virtual world that simulates real environments with a particular focus on user immersion. Metaverses are usually created with virtual reality and/or augmented reality components.
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Enabling Accessibility Features in Enhanced VR Environments for Supporting Spatial Abilities and Social Interaction in Elderly and MCI Patients
An immersive 3D virtual (synthetic) shared space which includes physical world objects, avatars, simulated physical lows and phenomena (like the gravity and the weather for example). It is being perceived by its users -who use avatars to navigate- as a physically persistent collective virtual universe.
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Human Fragilities Supported by the Digital Social World
The metaverse is defined as the potential evolution of the Internet. A metaverse is a virtual world in which users can interact and communicate with each other and the surrounding virtual environment. The term is a portmanteau of 'Meta', in which from the Greek µet?, meta, meaning 'after' or 'beyond' and universe.
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Building Capabilities and Workforce for Metaverse-Driven Retail Formats
An immersive shared experience virtual collective space that merges the physical and digital domains.
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Humanities in the Age of Blockchain Technology and Web 3.0
This is a virtual space that operates in blockchain technology to allow users to play games, buy virtual land, build galleries, and visit places with the click of a button.
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Driving Force Behind Consumer Brand Engagement: The Metaverse
A technology that would combine social media, augmented reality, and virtual reality.
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Immersive Learning, Immersive Scenarios, and Immersive Technologies
Metaverse is a virtual universe with the potential to create a realistic interaction experience that encompasses all XR, VR, AR, and MR immersive technologies.
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The Concept of Global Growth and Development With the New Normal
An advanced generation of the Internet with a hard-to-see difference between offline and online, and the space allows users to socialize, learn and play.
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The Metaverse and Digital Libraries: Ensuring Safe and Secure Access to Information
A shared virtual space accessed through the internet, allowing users to interact with each other and virtual objects in an immersive way.
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“Not Ignoring the FoMO (Fear of Missing Out) Effect” as a New Way to Persuade Consumers to Buy
It is a three-dimensional virtual space where social life, commerce and all interactions can be experienced in the virtual reality world.
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Learner Engagement in the Metaverse: A Community of Inquiry for Self-Regulated Learners
is a hypothetical iteration of the Internet as a virtual world using VR and AR headsets.
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The Intrinsic Property of a Representation in the Phygital Transformation: A (Meta) Influence as a Force With Magnitude and Direction in the Metaverse
It is a word created in a work of fiction that had its concept strengthened over the years since the 90s of the 20th century. As a platform, they are new and face technological and recursive problems for insertion into the daily lives of the population, mainly non-(cyber) citizens. They tend to be open source and operationalized via blockchain. There are challenges in the ecosystem and advances under the concept of a phygital universe that transcends the current world wide web [2023]. It can be part of the future imagined for the world wide web with the potential to transform consumption through immersive experiences, because it is a collective phygital environment that allows interaction between meta-humans and between meta-humans and brands. It is used in business, games, events, entertainment, tourism and in the educational area, such as metaversities. The world wide web can stop being a screen that separates the physical world from the digital universe and become a space for immersive experiences.
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Transformative Innovation in Course Design for STEM-Based E-Learning
A VR space where several users can come together to interact in various ways.
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Andragogical Leaders Immersing Into the Metaverse
A virtual reality space in which users can interact with a computer-generated environment and other users.
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Explorative Analyses and Discussions to Compose Design Principles of Building and Spaces: Facts of the Universe and Possibilities of Metaverse
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Customer Experience and Delight in the Metaverse
Is an immersive digital environment of independent, yet interconnected networks
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From Traditional to Meta Continuing Education
Digital world created by extending reality with virtuality.
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A SWOT Analysis of Gender Creations From Digital Games to Metaverse
In other words, it can be expressed as a kind of neo-universe, which is called the meta-universe and is obtained by reproducing the existing reality in virtual or digital environments.
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Toward Evacuation Training in Metaverse: Transforming Normal Time Into Emergency Time
The term Metaverse (meta + universe) appeared in a cyberpunk novel in 1992 and was getting recognised as the concept or service of multiuser VR. Metaverse can be extended to AR that integrates real and virtual worlds by superimposing multiusers (avatars) in a virtual world onto the real world.
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Customer Experience in the E-Commerce Market Through the Virtual World of Metaverse
A virtual world where users can communicate with each other and a computer-generated environment.
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The Potential of Influencer Marketing in the Emerging Metaverse
A virtual world where people can interact with each other and digital objects in a shared online space. It is an immersive environment that can be accessed through various digital devices and allows for a high degree of user engagement.
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Schoolteachers' Perspectives of Augmented Reality in Classroom Teaching
A virtual-reality space in which users can interact with a computer-generated environment and other users.
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Transitioning to Digital Merchandise: Integrating Metaverse Into Retail Offerings
The Metaverse is a digital realm that surpasses conventional online encounters, allowing individuals to engage in a collective, immersive, and computer-generated setting.
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Metaverse Applications in Business: A Systematic Literature Review and Integrative Framework
Digital technology that allows for a shared immersive experience where participants can have diverse experiences that take place in the real world such as socializing, shopping, teaching and training, or even having cultural experiences.
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Next-Generation Technologies in Health Tourism
The metaverse refers to both current and future integrated digital platforms focused on virtual and augmented reality.
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Role of Artificial Intelligence in the Future Educational Paradigm
A network of three-dimensional virtual worlds with a social and economic connection.
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Unveiling the Future: Blockchain-Powered Digital Twins for Personalized Privacy Preservation in Metaverse Healthcare Data
The Metaverse is an online environment that merges elements of virtual reality (VR), augmented reality (AR), and the internet. It's a virtual world where people may hang around, do different things, and interact with computer-generated landscapes. The Metaverse encompasses everything in cyberspace, not just specific simulated environments.
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Extended Reality as the Immersive Environment Conjunction of Augmented Reality, Virtual Reality, and Mixed Reality: A Phenomenological Response Facing Modern Culture
Commonly accepted definition of a version of the Internet through 3D models, and virtual worlds. Perhaps a relatively novel concept, it implies a wider universe of communities, platforms, and innovative ways of telepresence and communication through immersive environments.
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Building Blocks, Opportunities, and Challenges of Metaverse in Web 3.0
Metaverse is a virtual world where users can interact with one another and with digital objects and environments, creating a sense of presence and immersion through advanced technologies such as virtual reality and augmented reality.
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Metaverse: Interdependent Architecture and Applications
A simulated virtual-reality space in which users can interact with other users, using their digital selves, called avatars. They will be able to shop, learn, play and work without any physical boundaries or space limitations. Metaverse environment is computer-generated. It can be achieved by the amalgamation of Virtual, Augmented and Mixed Reality, along with blockchain and networks with 5G and beyond.
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Virtual Communities and Collaborative Learning in a Post-Graduate Course
A term out of the book “Snow Crash” by Neal Stevenson, it has been widely adopted to describe virtual online words. These new spaces have been existing mainly as gaming places, but a new generation is expected based on new technologies, such as the ones embedded in Croquet (http://www.opencroquet.org/). Open Croquet is a recent, revolutionary open source platform conceived to support 3D immersive, highly visual collaboration spaces. It is a joint software development between the University of Minnesota at Madison and VPRI (ViewPoints Research Institute) in California. The people working at this project are an exceptional group of inventors belonging to the ICT world, among which there is Alan Kay, inventor of the Smalltalk language, ancestor of all windowing OS’s, leading at VPRI
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Resulting Changes
The metaverse is a virtual reality space that combines aspects of social interaction, online gaming, augmented reality, and other digital experiences. It represents a collective virtual shared space that is created by the convergence of physical and virtual reality (OpenAI, 2023 AU43: The in-text citation "OpenAI, 2023" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Determining Consensus on the Acceptance and Actions of Metaverse Marketing in the Portuguese Market
Creation of virtual digital worlds like the physical world through technologies such as augmented and virtual reality where the individual can interact.
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Digital Identity Powered Health Ecosystems: Opportunities, Challenges, and Future Directions
A virtual 3D space that is immersive, offering users shared experiences that aim to recreated real world interactions or idealized real-world interactions
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The Prospects for Teaching in Virtual Worlds
A term coined by Neal Stephenson in Snow Crash (1992), a cyberpunk science fiction book, it defines a kind of virtual reality shared via the Internet, where people are represented in three dimensions by their own avatar.
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Open Source Virtual Worlds for E-Learning
The “Metaverse” is a collaborative online of shared (virtual) space created by the convergence of other virtually-enhanced persistent virtual spaces (grids).
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Digital Transformation and Business Evolution in China: Opportunities and Challenges
A collective virtual shared space created by converging physical and virtual reality. This space is typically facilitated by the internet and encompasses augmented reality, virtual reality, and 3D internet.
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Big Data Analytics and Artificial Intelligence for Metaverse Practices in Business
An immersive three-dimensional virtual world in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations.
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Dimensions of Perceived Value That Influence the Intention to Adopt the Metaverse: The Case of Spectator Sports Fans
A virtual world that offers technologically enhanced experiences by blending physical and digital environments, possibly, through virtual, augmented, or mixed reality.
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Metaverse and Financial Inclusion Opportunities and Risks for the Banking Ecosystem
A virtual space or world that merges physical and virtual reality, allowing users to interact in real-time and in an immersive way.
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Advancements in Blockchain Technology With the Use of Quantum Blockchain and Non-Fungible Tokens
It is an evolution in the internet by evolving it as a single, universal and immersive virtual world which will be facilitated by using virtual augmented reality headsets. Simply it’s a virtual world.
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Metaverse in Marketing: Challenges and Opportunities
Constitutes a computer-mediated environment where people engage in social activities through avatars in 360-degree virtual worlds. It is an interactive, immersive, and collaborative virtual 3D world inhabited by avatars of real people. This social dimension in a three-dimensional virtual world allows companies to create interactive experiences such as virtual events and product demonstrations, improving customer experience which are critical in marketing.
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Aspects of Security in Correlation Between the Use of Public, Urban, and Virtual Spaces
Imaginative new space, combination of the physical world of the reality and virtual technology.
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Exploring Mixed Reality: Enhancing Consumer Interaction
A fully digital world in which users, represented by avatars, can use immersive technologies to interact with each other and digital objects.
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New Marketing Approaches and Consumer Trends in Line With Technological Developments
It is called a universe or environment created by the combination of many digital platforms and tools. These platforms and tools include social media, augmented reality, virtual reality, cryptocurrencies, and similar elements.
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An Analysis of News Containing Cyberbullying in the Metaverse
While the exact definition seems to depend on who is speaking, it is basically a new version of the internet with more emphasis on virtual worlds.
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Metaverse or Not Metaverse: A Content Analysis of Turkish Scholars' Approaches to Edufication in the Metaverse
A web of interconnected multiuser platforms that allow users to interact both in real-life and immersive virtual environments at the same time with real-time and dynamic communication.
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Meta Evolution: Digital Marketing in Tourism
Refers to a digital universe that enhances the connection between virtual and real worlds, where multiple users can interact with each other.
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Virtual Exchange Experiences Energized by an Educational Technology Paradigm Shift
An immersive 3D extended reality (XR) world that includes augmented reality (AR), mixed reality (MR), and virtual reality (VR).
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Massively Multiplayer Online Role-Play Games for Learning
An online virtual world in which there are no specific goals or objectives. A virtual world in which a user creates an avatar and then explores the world as that avatar. Users are able to chat with others in the world and interact with the avatars. Typically an inhabitant can create buildings, clothes, habitats, or any other items they can imagine. Metaverses do not typically have non-player characters (characters that are computer generated). In a metaverse all the characters are tied directly to an actual person.
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The Role and Future of Metaverse in Travel Agencies
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Digital Innovation and Interactive Technologies: Educating the Society 5.0
Is a collective virtual open space, created by the convergence of virtually enhanced physical and digital reality. It is physically persistent and provides enhanced immersive experiences.
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Role of Digital Identity in Advancing Global Health: A 360 Perspective
The next generation internet, one that will take advantage of artificial intelligence (AI), augmented reality (AR), virtual reality (VR), and 5G network connectivity to create online environments that are more immersive, experiential, and interactive than what we have today.
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Wonders of the World: Metaverse for Education Delivery
Fictional version of the Internet that is a single, all-encompassing, and immersive virtual environment that is made possible by the usage of virtual reality and augmented reality headsets.
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The Metaverse and Mathematics Education: A Literature Review
It is a massively scaled and interoperable version of real-time rendered 3D virtual worlds that can be simultaneously and permanently experienced by an unlimited number of users.
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Towards the Understanding of Consumer Behavior in the Metaverse: A Systematic Literature Review Using the PRISMA Methodology
The metaverse is a term used to describe a virtual world, or collection of virtual worlds, that users can interact with in a manner similar to the real world.
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Two Sides of the Medallion in the Global Workforce as the Metaverse Evolves: New Job Opportunities and Technological Unemployment
The Metaverse, a technological development based on Web 3.0 technology, is breaking new ground. Metaverse platforms create virtual environments where participants can interact with friends, objects, and places in a 3D universe through avatars.
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Riding the Digital Wave of Change in Academia
A virtual-reality space in which users can interact with a computer-generated environment and other users; the all-encompassing space in which all digital experience sits; the observable digital universe made up of millions of digital galaxies; an exponentially growing virtual universe where people can create their own world how they see fit adapting experiences and knowledge from the physical world (XR Today, 2022 ).
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A Critical Look on Cyberbullying and Cyber Harassment in the Digital Area Within the Scope of Social Media Literacy
A new reality, the world of meaning and cooperation opportunities; cultural, intellectual and economic infrastructure and recognize the possibilities of interaction for production; advanced technologies for simultaneous and integrated in a manner that is different is used; a cyber social plane (Bird, 2021 AU67: The in-text citation "Bird, 2021" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. , p. 245).
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Impact of Digital Twins on Smart Cities: Healthtech and Fintech Perspectives – opportunities, Challenges, and Future Directions
A shared virtual environment that aims to replicate the physical world and offers individuals novel experiences related to agency, social presence and share spatial awareness.
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Intelligent Librarians in the Metaverse: Concept, Competencies, and Career Pathways
Simply put, a metaverse is a set of shared three-dimensional virtual environments where people can engage in everyday activities such as working, socializing, and playing as if they were in the real world.
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Navigation at the Internet Front Line
Virtual-reality-based Internet.
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Exploring the Intersection of Digital Marketing and Retail: Challenges and Opportunities in AI, Privacy, and Customer Experience
A virtual shared space created by the convergence of physical and virtual reality, enabled by advanced technologies and populated by digital representations of users.
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Where Is Digital Retailing Evolving?: An Evaluation From the Perspective of Digital Retailing Technologies
The metaverse is a three-dimensional virtual environment accessed via a downloadable client program, and users can interact using virtual representations in the form of personalized avatars.
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Exploring Web 3 Benefits and Challenges
Is a collective virtual shared space that is created by the convergence of physical and virtual reality.
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Role of Human Resource (HR) Analytics and Metaverse in Employee Engagement and Turnover Intention
The metaverse is a digital reality that combines aspects of social media, online gaming, augmented reality (AR), and virtual reality (VR) to allow users to interact virtually.
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Metaverse and Digital Twins: An Opportunity to Increase Retailers' Profitability? An Exploratory Research Using Nike Case Study and Retail Managers' In-Depth Interviews
Is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet.
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