Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Mini Game

Emerging Trends and Impacts of the Internet of Things in Libraries
A short, 3-5 minute game that can be used inside the context of another, larger game.
Published in Chapter:
Augmented Reality Gamifies the Library: A Ride Through the Technological Frontier
Karin L. Heffernan (Southern New Hampshire University, USA) and Shana Chartier (Southern New Hampshire University, USA)
Copyright: © 2020 |Pages: 17
DOI: 10.4018/978-1-7998-4742-7.ch011
Abstract
Two librarians at a University in New Hampshire attempted to integrate gamification and mobile technologies into the exploration of, and orientation to, the library's services and resources. From augmented reality to virtual escape rooms and finally an in-house app created by undergraduate, campus-based, game design students, the library team learned much about the triumphs and challenges that come with attempting to utilize new technologies to reach users in the 21st century. This chapter is a narrative describing years of various attempts, innovation, and iteration, which have led to the library team being on the verge of introducing an app that could revolutionize campus discovery and engagement.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR