Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is MMORPG (Massively multiplayer online role-playing game)

Encyclopedia of E-Business Development and Management in the Global Economy
Role-playing game in which players interact in an online virtual world.
Published in Chapter:
Relationship Between Second Life and the U.S. Economy
Rosemarie Reynolds (Embry-Riddle Aeronautical University, USA), Yusuke Ishikawa (Embry-Riddle Aeronautical University, USA), and Amanda Macchiarella (Embry-Riddle Aeronautical University, USA)
DOI: 10.4018/978-1-61520-611-7.ch009
Second Life is a virtual world designed to be a free, laissez-faire market economy in which Linden Dollars are used to buy and sell goods and services. This study investigated the relationship between the economies of Second Life and the United States, using financial data collected from Linden Lab and the Federal Reserve. Partial correlation analyses were computed between two pairs of economic measures, and our results indicated that there was a significant relationship between the two economies.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Visual Analysis of Avatars in Gaming Environments
Game in which players immerse themselves in virtual worlds to collectively complete missions, tasks, quests, or other objectives.
Full Text Chapter Download: US $37.50 Add to Cart
Designing a Minecraft Simulation Game for Learning a Language Through Knowledge Co-Construction
An online game-playing environment where a large number of people can participate simultaneously.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR