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What is Entertainment Game

Handbook of Research on Effective Electronic Gaming in Education
A game that is designed to give pleasure to the player while the player is actively involved in game activities. Although entertainment games are not specifically designed for purposeful learning, incidental learning happens while playing such games.
Published in Chapter:
Motivation, Learning, and Game Design
Mahboubeh Asgari (Simon Fraser University, Canada) and David Kaufman (Simon Fraser University, Canada)
Copyright: © 2009 |Pages: 17
DOI: 10.4018/978-1-59904-808-6.ch067
While there are thousands of educational computer and video games in the market today, few are as engaging and compelling as entertainment games. Some entertainment games have also been used in classrooms and have proven to produce incidental learning (e.g., Civilization III, SimCity). This has demonstrated that learning can occur through playing computer and video games, although it does not address the question of how to design engaging games for learning that incorporate specific learning objectives. As educators, we generally design instruction by specifying our learning objectives and then developing our learning materials to address these objectives. The authors of this chapter argue that there are a number of elements used in entertainment games that motivate players, and using these elements in the design process for educational games based on learning objectives would create motivational and engaging educational games. This chapter outlines the elements needed to develop such games.
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More Results
I’d Rather Be Playing Calculus: Adapting Entertainment Game Structures to Educational Games
A game created for the express purpose of entertainment, either in the commercial or independent gaming industry. Some entertainment games, such as Civilization IV, can be used by educators for teaching purposes.
Full Text Chapter Download: US $37.50 Add to Cart
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