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Computer-Assisted Learning for Engaging Varying Aptitudes: From Theory to Practice
Mixed Reality
Published in Chapter:
Technology-Based Computer-Assisted Learning: An IoTCAL Overview
Sinthuja U. (Ramakrishna College of Arts and Science, Coimbatore, India & Hindustan College of Arts and Science, Coimbatore, India) and Thavamani S. (Sri Ramakrishna College of Arts and Science, India)
DOI: 10.4018/978-1-6684-5058-1.ch001
Abstract
In today's world, technology is taking over many parts of human existence, and computer aided learning (CAL) is an educational instrument that facilitates learning. Computer aided learning (CAL) is an integrated technology that specific role of IoT in education in a learning environment where a computerized tool is utilized to help a user study a specific topic. Incorporating technologies like artificial intelligence (AI), internet of things (IoT), virtual reality (VR) and augmented reality (AR) in CAL will be driving the present as well as future. The impact of pandemic conditions has resulted in an increase in CAL users, which is expected to make the CAL programme more successful. The proposed IoTCAL ideas are intended to provide a worthwhile learning experience by delivering efficient, engaging, and preemptive context-aware training smart services.
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Attaining Knowledge of Idiomatics in the Age of Corona and Beyond
Abbreviation for Mixed or Merged Reality , MR is the merging (blending) of real worlds and virtual worlds that includes both real and computer-generated objects. It combines aspects of VR (fully digital experience in a computer-generated, 3D environment) and AR (a semi-digital experience in the real, physical environment) to produce new environments and visualizations, where physical (real) and digital (virtual) objects co-exist and interact in real time. Users can interact with elements of both routinely experienced through a headset. Virtual objects are anchored to a point in space and are integrated into a physical view. MR is sometimes called “enhanced” AR since it is similar to AR technology.
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Virtual Simulation: A Flipped Classroom Teaching Tool for Healthcare Education
Any technology that blends both VR and XR such that there is full immersion in a digital environment but with preservation of select elements from non-digital space.
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