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What is Multiplatform entertainment

Handbook of Research on Transmedia Storytelling, Audience Engagement, and Business Strategies
A form of narrative entertainment in which content is dispersed across multiple entertainment channels.
Published in Chapter:
Augmented Reality and Franchising: The Evolution of Media Mix Through Invizimals
Miguel Ángel Pérez-Gómez (University of Seville, Spain)
DOI: 10.4018/978-1-7998-3119-8.ch007
Abstract
In 1996, with the advent of video game franchises like Pokemon (Game Freak, 1996-), the concept of media mix (originally a Japanese concept that refers to the communicative strategies in which media content is spread across multiple platforms) began to take off. However, media mix is not exclusively limited to Japanese productions. In 2009, Novarama, in collaboration with Sony Computer Entertainment Europe, launched the Spanish Augmented Reality video game Invizimals. A decade later, this universe has notably expanded across different platforms, evolving considerably from its original format: but falling short of integrating the entire universe. In this chapter, we examine hybridation between transmedia strategies and media mix through the Invizimals universe to demonstrate how the franchise has expanded a decade later to the point where it has consolidated its own strategic model for developing content.
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