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What is Non-Immersive Virtual Reality (VR)

Current and Prospective Applications of Virtual Reality in Higher Education
The VR content is displayed via a computer screen. Traditional media, such as keyboards and mice, are used for the interaction. Non-immersive VR does not require users to wear any equipment.
Published in Chapter:
Developing an Immersive Virtual Classroom: TeachLivE – A Case Study
Kathleen M. Ingraham (University of Central Florida, USA), Annette Romualdo (University of Central Florida, USA), Angelica Fulchini Scruggs (University of Central Florida, USA), Eric Imperiale (University of Central Florida, USA), Lisa A. Dieker (University of Central Florida, USA), and Charles E. Hughes (University of Central Florida, USA)
DOI: 10.4018/978-1-7998-4960-5.ch006
Abstract
As virtual reality (VR) technologies continue to improve and become more accessible, educators are increasingly incorporating VR learning experiences in teacher education contexts. This chapter is a case study of TeachLivE™, a virtual classroom platform designed for practicing teaching in a safe virtual space. This chapter describes the system, development, and challenges faced when incorporating immersive VR technologies. Recommendations are provided for future research, development, use, and facilitation of immersive VR learning experiences.
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