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What is Non-Player Character (NPC)

Encyclopedia of Information Science and Technology, Third Edition
A highly developed bot, programmed into a simulation to mimic a character or person (as opposed to an object). These NPCs are capable of interacting with learners in a meaningful way to enhance immersion, authenticity, and improve learning experiences.
Published in Chapter:
Gamification Design Elements in Business Education Simulations
Torsten Reiners (School of Information Systems, Curtin University, Australia), Lincoln C. Wood (Auckland University of Technology, New Zealand & School of Information Systems, Curtin University, Bentley, Australia), Sue Gregory (University of New England, Australia), and Hanna Teräs (Curtin University, Australia)
Copyright: © 2015 |Pages: 14
DOI: 10.4018/978-1-4666-5888-2.ch298
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Who Am I as a Healthcare Provider?: Identity and Transformative Learning in Virtual Environments
Any character that is controlled by the computer through artificial intelligence, also known as a non-person character or non-playable character.
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Multi-Disciplinary Paths to Actor-Centric Non-Player Character Emotion Models
Characters in a video game, excluding the one performed by the player during gameplay.
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Designing Games for Learning
A character that contributes to human player interactions in a game by communicating with them through text or audio, providing clues, deceits, information, items, or other activities that allow the player to complete a game. While most are benign or beneficial, some become enemies during the course of interactions with the player.
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Serious Lessons from the Commercial Games Industry
A character controlled by the game to advance the story or provide interaction.
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