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What is NPCs

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Representation of the agent in the virtual game environment.
Published in Chapter:
Impact Assessment of Affective Virtual Characters in a Virtual Environment
Tiago Vinícius Ficagna (UNIVALI, Brazil) and André Raabe (UNIVALI, Brazil)
DOI: 10.4018/978-1-5225-0125-1.ch009
Abstract
The research addresses how affective computing can be applied in virtual training emphasizing the use of technology that can increase the perception of immersion in these environments. The research consisted in creating a virtual daycare and using it for analysis, focusing on the training activities that have the characteristic of being considered affective. Using this simulation environment is intended to clarify how users use affectivity in dealing with the children of these virtual environments. This demand was found in a research group that has as objective, the training and research groups of educators who work in public daycare. The work of these professionals involve a lot of affection, and when the professional activity involves newborn children or even at a young age the issue of affective coexistence should be valued.
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