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What is Oculus

Emerging Trends and Impacts of the Internet of Things in Libraries
A company that creates virtual reality headsets from the highly mobile Oculus Go or Quest to the permanent Oculus Rift headset.
Published in Chapter:
Virtual Reality in Libraries
Breanne Kirsch (Briar Cliff University, USA)
Copyright: © 2020 |Pages: 14
DOI: 10.4018/978-1-7998-4742-7.ch010
Abstract
Librarians are beginning to offer virtual reality (VR) services in libraries. This chapter reviews how libraries are currently using virtual reality for both consumption and creation purposes. Virtual reality tools will be compared and contrasted, and recommendations will be given for purchasing and circulating headsets and VR equipment. Google Tour Creator and a smartphone or 360-degree camera can be used to create a virtual tour of the library and other virtual reality content. These new library services will be discussed along with practical advice and best practices for incorporating virtual reality into the library for instructional and entertainment purposes.
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Creating a Virtual Reality Lab: Using a Student-Centered Approach
Oculus is owned by Facebook and has been credited with “brining back VR” in 2012 after a successful Kickstarter campaign.
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