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What is Augmented Reality

Handbook of Research on Teaching With Virtual Environments and AI
Technology that allows a person to interact with virtual objects overlaid on real-time images.
Published in Chapter:
Pandemic and Post-Pandemic Use of Immersive Learning Technology
Julie Willcott (zSpace, USA)
Copyright: © 2021 |Pages: 16
DOI: 10.4018/978-1-7998-7638-0.ch001
Abstract
Immersive learning technology has the potential to increase student engagement and learning. With the onset of the pandemic in March of 2020, the delivery of education changed, and the use of immersive learning technology was impacted. This chapter considers charges and impacts at the K-12, CTE, and post-secondary level—with on-site, remote, and hybrid learning models—during the COVID-19 pandemic. Anticipated trends in education post-pandemic include an increased need for personalized learning; continued growth in remote learning, virtual learning, and online content and resources and increased demand for career and technical education. Consideration is also given to the implications for immersive learning technology post-pandemic. Specific consideration is given throughout the chapter to the use of zSpace in the United States.
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The Intersection of Digital Humanities and Artistic Augmented/Virtual Reality Research in Hong Kong
A form of virtual reality (VR) technology where computer-generated images are superimposed upon physical environments by means of a viewing device. Also abbreviated AR.
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Street Art, Intersectional Feminism, and Digital Media-Art: Report on the Cyberperformative Artefact “Make Me Up!”
Augmented reality (AR) is a computer system technology that enables the integration of vision between physical and virtual environments. Augmented Reality creations offer interactive, sensory, and immersive experiences. An example of an AR product is QR Codes and Instagram filters.
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Employing Digital Reality Technologies in Art Exhibitions and Museums: A Global Survey of Best Practices and Implications
Commonly abbreviated as AR, the term refer to a simulated, but enhanced, reality that combines both computer-generated virtual and real-world data to allow users to complete real-time interactions with computer-generated graphics, imagery, and objects, in a smooth way and with an illusion of these layers of information coexisting in the same space.
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Approach to Scenario Development for Virtual Simulation
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Metaverse Librarians: A New Profession for Intelligent Libraries
Augmented Reality (AR) superimposes digitally generated images onto the real world. Users can use devices such as their phones or tables to superimpose graphics and sounds onto their real-life environment.
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Strategies for Sustainability and Global Dissemination of Simulation Education
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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The Emerging Role of Innovative Teaching Practices in Tourism Education in the Post-COVID-19 Era
Augmented reality is a technique that enables students to learn by experiencing the various situations, places, and phenomenon. It facilitates integration of technology into the real time environment of the user.
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Privacy Concerns in the VR and AR Applications in Creative Cultural Industries: A Text Mining Study
Often abbreviated as AR, the term refers to a simulated, but improved, reality that combines both computer-generated virtual and real-world data to let users to initiate real-time interactions with computer-generated graphics, imagery, and objects, in a smooth manner and with an illusion of these layers of information coexisting in the same circumstance.
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MRO 4.0: Mapping Challenges Through the ILS Approach
Is the technology that allows the visualisation of virtual objects or information in front of the real-world objects of interest through a data fusion process and data projection on the person´s field of view.
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Time-Windows: Reconnecting the Window-Metaphor of the GUI to Real Space
Is a technique of displaying a representation of a real-world environment with additional information layered on top of it. This technique of stacked information layers aims to augment the view into the real world environment with additional information. The display system of augmented reality is mostly a real-time camera generated image stream with an additional computer generated information layer on top of the camera image.
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Using Extended Reality to Support Cyber Security
The AR (augmented reality) technology is relatively recent and constantly evolving. It is the representation of an altered reality in which, to the normal reality perceived by our senses, artificial and virtual information is superimposed, that is a series of information to be superimposed on what the eyes see.
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Eleven Eleven VR: Virtual Reality, Digital Narrative, and Interaction
In summary, this is the change and augmentation of reality by the computer.
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HyperReality
Intermixing a physical reality and a virtual reality
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Continuity in the Development of Technical Thinking
A combination of a real environment and a virtual environment where virtual objects generated by the software are displayed as images on a real environment.
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Role of Emotions in Interactive Museums: How Art and Virtual Reality Affect Emotions
Augmented reality provides an overview of sensory integration with the perception that the user has of the environment in which he/she is located (in a real environment where the user interacts with objects). It is a superimposition of different levels of information integrated with real objects.
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Challenges and Research in Virtual Worlds and Augmented Reality in the Educational Field
Use of technological resources to present animated or static virtual representations in real world environments.
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Creation of a Distance Communication Channel With Gamification Elements
Is an enhanced version of the real physical world that is achieved through the use of digital visual elements, sound, etc. delivered via technology.
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Application of Virtual and Augmented Reality for Training and Mentoring of Higher Education Instructors
AR integrates real life with modified and enhanced images or virtual objects. AR is generally achieved by the use of mobile devices to provide a composite experience or view through digital components combined with the real world.
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Technical Details and Educational Applications for Virtual Reality Technologies
Augmented reality is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
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Escape Rooms in English for Specific Academic Purposes: A Learning Design for Transnational STEM Education
Use of technology to superpose computer-generated layers of reality on current surroundings.
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Augmented Reality for Smart Tourism in Religious Heritage Itineraries: Tourism Experiences in the Technological Age
This facilitates a better understanding of the real world and permits the integration of virtual elements that help to complement real resources.
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Mental Health Treatment: Exploring the Potential of Augmented Reality and Virtual Reality
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The Use of Augmented Reality Applications in Second Grade Mathematics Course: Students' Knowledge of Shapes
Technology where virtual objects blend with the real world, while real and virtual objects interact with each other.
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Mixing Different Realities in a Single Shared Space: Analysis of Mixed-Platform Collaborative Shared Spaces
The technology that simultaneously combines real and virtual objects that are interactive in real-time and are registered in a three-dimensional space.
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3D Printing in Modern Healthcare: An Overview of Materials, Methods, Applications, and Challenges
AR merges digital content with the real world, overlaying digital information onto the user’s environment for enhanced experiences.
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Can Metaverse Act as a Board of Directors?
A technology that superimposes computer-generated images or information onto the real world to enhance the user's perception of reality.
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Determining Consensus on the Acceptance and Actions of Metaverse Marketing in the Portuguese Market
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Digital State Strategy
A real-world environment that is enhanced or modified by computer-generated information.
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Augmented, Mixed, and Virtual Reality Applications in Cause-Related Marketing (CRM)
The term refers to a simulated, but enhanced, reality that combines both computer-generated virtual and real-world data to enable users to perform real-time interactions with computer-generated graphics, imagery, and objects, in a seamless way and with an illusion of these layers of information coexisting in the same space.
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Digital Transformations and the Importance of Business Models for Organizations: Digital Business Models – The Key for Success in Today's Business World
Represents the digital technology that enables users to experiment an enhanced reality by overlaying 3D digital objects and information over the real world.
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An Augmented Reality (AR) Experience for Lorenzo Lotto
It is a superposition of digital data in the real world, providing the user with real-time contextual information in the surrounding environment, creating, as explained in the previous chapter, a useful interaction in the analogic world.
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The Theory and Process Involved with Educational Augmented Reality Game Design
The use of a technological medium to display virtual information “on top” of the real world.
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Designing Automated Learning for Effective Training and Skills Development
The use of mobile-device “add-ons” in real-time and real-space to enhance the user’s ability to interact with that space for learning.
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Robots and Economics: It Is More Complex Than It Seems
A way of altering experience of observing existing objects or environment done by various technological solutions that affect person’s senses.
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Gamification: To Engage Is to Learn
It is a superposition of digital data in the real world, providing the user with real-time contextual information in the surrounding environment, creating, as explained in the previous chapter, a useful interaction in the analogic world.
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Exploring the Role of Flow in Augmented Reality for Mobile Retailing: Implications for Practice and Research
Augmented reality (AR) is the interactive experience when people interact with the virtual object, AR experience integrates the real environment with a virtual object and performs in the device.
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Pedagogical Issues and Challenges for Cross-Cultural Online Instruction
Refers to computer-generated imagery that is visible through the use of virtual visualization where the images are overlaid onto real-life surfaces in the present environment.
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Augmented Reality: Applications and Implications for Tourism
Augmented Reality (AR) defined as enhancement of the real environment by computer-generated content allows its users to see the real world together with an additional virtual world added in real time to the same field of view.
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Schoolteachers' Perspectives of Augmented Reality in Classroom Teaching
The real-time use of information in the form of text, graphics, audio, and other virtual enhancements integrated with objects in real-world environment.
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Wonders of the World: Metaverse for Education Delivery
An environment that is enhanced by computer-generated perceptual information during an interactive encounter, sometimes involving many sensory modalities such as visual, aural, haptic, somatosensory, and olfactory.
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Social Self-Care: The Necessity of Turning Outward
A technology using which reality can be modified by including additional digital sensory stimuli like sounds and visuals.
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Teacher Candidate Experiences Related to Augmented Reality Applications
A technological development creating enriched and realistic experiences.
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Organizing Simulations for Interprofessional Learners
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Private Label Sales through Catalogs with Augmented Reality
A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
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Gamification as a Tool for Smart Tourism
Augmented reality consists in combining the real world with the virtual one through a computer process, enriching the visual experience and improving the quality of communication. Thanks to this technology you can add visual information to reality and create all kinds of interactive experiences: 3D product catalogues, virtual clothing testers, video games and much more ( realidadaumentada.info/tecnologia ).
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Metaverse and Financial Inclusion Opportunities and Risks for the Banking Ecosystem
A technology that overlays digital information or graphics onto the real world in real-time, often using a smartphone or other device.
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Corporate Elderly Entrepreneurship in the Digital World
A virtual combination of real-world experiences with a method that can affect the four senses.
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Applications of Augmented Reality in Industrial Unit Processes
Augmented reality (AR) is a technology that superimposes digital information or virtual objects onto the real-world environment, enhancing the user's perception and interaction with their surroundings. Unlike virtual reality, which creates entirely immersive simulated environments, AR overlays digital elements onto the existing physical world in real-time. This integration of digital content with the real world enables users to experience a blended environment where computer-generated imagery, text, or animations coexist with tangible objects and spaces. Augmented reality applications can range from entertainment and gaming to education, healthcare, architecture, and beyond, offering innovative ways to engage with information and interact with the environment.
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Reality-Creating Technologies as a Global Phenomenon
Commonly abbreviated as AR is a technical term to refer to the technology that is able to create a completely artificial and virtual environment blending computer-generated audio, image, video, and even haptic information with the physical world in a real time. The term, augmented, refers to the technology-enabled augmentation of a user’s real and virtual world to create a new reality.
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Metaverse: Interdependent Architecture and Applications
Augmented reality is the superimposition of a simulated image over the user’s view of the real world. This composite view can enhance the perception of the user. The most common example is the Pokemon Go game which became popular in 2016.
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An Initial Framework to Develop a Mobile Five Human Senses Augmented Reality System for Museums
A system that supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world.
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Multimedia Experiences for Cultural Heritage
A view of a real environment augmented by computer generated information, such as graphic, texts, virtual reconstructions.
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A Client/Server Architecture for Augmented Assembly on Mobile Phones
Superimposing virtual objects into the user’s view of the real world, performed in real time and with correct alignment on physical and virtual components.
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Augmented Reality Based E-Learning Applications
Some kind of reality in which virtual world based elements – objects are added to the real world based environment.
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Toward Smart Heritage: Cultural Challenges in Digital Built Heritage
Superimposition of digital information on observer’s perceptions of reality. In VR external perceptions are limited as much as possible, in AR they are fundamental, because the computer-generated images roots on the vision of the real world.
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Teaching Natural Sciences to Kindergarten Students Using Tablets: Results From a Pilot Project
A technology that merges the real with the digital world by presenting to the user, in real-time, a combination of real and virtual objects.
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New Technologies Shaping Learning?: AR Learning Experiences and Integration Model
AR is a system that combines a real or virtual world, interaction with objects, and includes perceptional information. Sometimes it also includes multiple sensory modalities, such as visual or auditory.
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Emerging Trends in Ultrasound Education and Healthcare Clinical Applications: A Rapid Review
A technology that overlays digital information or virtual objects onto the real world, enhancing the user's perception and interaction with their surroundings.
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Virtual Tourism as a Pedagogical Practice: Adaptation of Curricular Content During and After a Pandemic
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
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Augmented Reality in Informal Learning Settings: Leveraging Technology for the Love of History
A type of instructional technology that enables the user to view digital content overlaid to a representation of the real-world environment.
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Managerial Challenges in VR and AR in Asia
An interactive process of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
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Research and Data Collection Strategies for Simulation Educators
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Virtual Museums: Platforms, Practices, Prospect
Involves having virtual things (e.g., text, 3D models, avatars, animations etc.) on real things
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How the Metaverse Can Leverage the Business World
Augmented reality (AR), different from virtual reality, is a technology that, when applied, allows us to superimpose virtual elements on our view of reality. This integration of virtual information to real-world visualizations can be simulated and generated by a computer of a three-dimensional image or environment that can be interacted with in an apparently real or physical way by a person wearing special electronic equipment.
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Navigation Becomes Travel Scouting: The Augmented Spaces of Car Navigation Systems
Is a field of information technology research which represents the possibility of illustrating real and virtual images together. The goal of augmented reality is to add information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulation of reality. Augmented reality is an environment that includes both virtual reality and real-world elements.
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The Augmented Retail Store for Augmented Customer Experiences
An interactive technology which combines digital elements in real environments.
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Expansion of Technology Utilization Through Tourism 4.0 in Slovenia
Technology that upgrades the image of the real world with additional computer-generated information or virtual effects, such as images and sounds.
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Customer Experience in the Restaurant Industry: Use of Smart Technologies
It is called superimposing virtual objects on real images by using the object recognition feature of the devices.
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The Impact of Digital Enterprise Transformation Strategies on Project Managers' Competencies
The assembly of virtual images and real images with the help of object identification technologies.
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Mobile Learning in and out of the K-12 Classroom
The blending of physical and digital worlds, often with a virtual overlay on a physical item.
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Wearable Computers
A view, in real-time, of the environment overlapped with computer-generated sensory components.
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Digital Cultural Heritage
Environments created by the interaction of virtual objects and real-world images.
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AI and Big Data Analytics Revolutionizing Industry 5.0: Unlocking the Power of Smart Manufacturing and Beyond
It visual instructions and information on the physical environment, making it easier for operators to control robots effectively.
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Using Virtual Reality for Assessment and Rehabilitation of AD and MCI Patients: A Selective Overview
Is an interactive experience where the objects that reside in the real world are enhanced by computer-generated multi-sensory information (e.g., visual, auditory, haptic, somatosensory, and olfactory).
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Extended Reality Technologies in Physical Fitness for Health Promotion: Insights From Bibliometric Research
AR merges digital content with the real world, overlaying digital information onto the user’s environment for enhanced experiences.
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Augmented Reality and the Future of Virtual Workspaces
AR supplements the real world with virtual (computer-generated) objects that appear to coexist in the same space as the real world. An AR system has 3 characteristics: 1. Combines real and virtual worlds; 2. Information is interactive in real time, and; 3. Registered in 3-D
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Urban Tales Visible With Augmented Reality: A Street Exhibition in Campanhã (Porto)
Offers an enhanced perspective of the physical world. On a larger sense, by using digital visual gadgets (adaptive googles, any processor-based technology with a screen and a camera), its produced by a superimposing computer-generated image on the user’s view of the felted and seen world. Thus, giving a composite perspective of our dimensional nature and its environment.
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Connected BIM Models Towards Industry 4.0
Is the addition of three-dimensional or informative elements to human perception through mobile devices that increase knowledge about an object.
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Territorial Knowledge, National Identities, Social Media, a Case Study: 150DIGIT - Italy of Schools
Augmented Reality is a new form of communication that allows to observe realityaugmented’ with digital contents situated in context. These can be accessed through the webcam or through the camera of mobile devices, such as smartphones or tablet. This innovation turns the relationship between real and virtual into a widespread, pervasive and impressively concrete phenomenon.
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Edutainment With Flipped IDEAS
Interactive computer-generated experience that occurs in a simulated environment that makes the experience closer to the real world. It adds graphics, sounds, haptic feedback, and smell to the natural world as it exists.
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Literature Review of Augmented Reality Application in the Architecture, Engineering, and Construction Industry With Relation to Building Information
A live direct or indirect view of a physical and real-world environment where the elements are augmented by computer-generated input such as sound, video, graphics, etc.
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Learning With Immersive Technology: A Cognitive Perspective
AR represents the effort to augment the existing content with computer-generated interactive experiences through sensory inputs like audio, visuals, and haptic manipulations. It provides learning support to existing content by integrating various digital technologies to enhance the educational and learning benefits of the materials.
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Design of Immersive Gamified Ecosystems: Acceptance of the Methodology and Predictors of Future Implementation
A set of technologies that allows the visualization of virtual elements within the real world through digital devices that add graphical information through holograms, markers, and 3D elements.
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Literature Review of Augmented Reality Application in the Architecture, Engineering, and Construction Industry With Relation to Building Information
A live direct or indirect view of a physical and real-world environment where the elements are augmented by computer-generated input such as sound, video, graphics, etc.
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Innovative Digital Marketing in Business
An interactive experience that enhances the real world with computer-generated perceptual information.
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The Affordances of 3D Mixed Reality in Cultivating Secondary Students' Non-Cognitive Skills Use and Development in the Engineering Design Process
Augmented reality (AR) is a technology that generates a computer image that is overlaid with the user’s real world environment. Often visual, AR can also include auditory, haptic, and sensory information to enhance apparent realism that improves immersion for the user and is able to be manipulated by the user’s actions to enhance interaction.
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Incorporating VR, AR, and Related Technologies in the Tourism Industry: State of the Art
AR is an interactive experience of a real-world environment where tourists can see the objects of the real-world “augmented” by computer-generated perceptual information, sometimes across multiple sensory modalities, such as visual or hearing.
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Experience Design's Impact on Graphic Design
Digitally created pictures are superimposed on the physical world in augmented reality (AR). Users can utilize a device, such as their tablet or cell phone, to add pictures and music to their actual environs.
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Translation of Skills From Simulation to Clinical Practice: The Role of Academic-Industry-Community Collaboration
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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‘Play Is Serious Learning': Using Mobile Augmented Reality Gaming to Support Science Learning
Augmented reality is a technology that overlays digital information on top of a real-world view or object to create a composite view.
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AI and AR: A Copacetic Approach in the New Educational Environment
This is an interactive experience of the real world where the objects from the real world are enhanced by computer-generated perceptual information. These computer-generated information sometimes combine the different senses, e.g., visual, auditory, haptic, somatosensory, and olfactory.
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Introduction to Simulation in the Healthcare Professions
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Geographic Information Systems
Augmented Reality (AR) into GIS assures the link between the perception of user and the relationship with the real world. The real world is represented with 2D and 3D virtual information. The computer augments the actual landscape with additional information that can be supported by inserting fields based on GIS applications.
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Intelligent Processes in Automated Production Involving Industry 4.0 Technologies and Artificial Intelligence
Is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information.
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Interfacing of Actuators and Sensors
Augmented reality (AR) is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. AR can be used in many different applications, such as gaming, navigation, and education. Examples include Google Glass, Pokemon Go, and Microsoft HoloLens.
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E-Learning and Augmented Reality (AR) for Chronic Wound Assessment: Promoting Learning and Quality of Care
A technology that allows the live integration of digital content into the physical real world, in order to enrich the users’ environment and experience.
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The Impact of Augmented Reality Advertisement on Customer Engagement in the Era of Connnected Consumers
A computer-assisted augmenting of perception by means of additional interactive information levels in real-time, such that the observer is immersed in the real and virtual world at the same time.
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Augmented Reality as an Innovative Tool for the Training of Bilingual Education Teachers in Primary Schools
It is a technological resource that offers interactive experiences to the user from the combination of the virtual and the physical dimension, with the use of digital devices.
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Riding the Digital Wave of Change in Academia
Is a technology that superimposes digital information over the user view using a device like a smartphone or smart tablet; Its goal is to enhance the user environment (3M Science for Life, 2022 AU20: The in-text citation "Life, 2022" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Microcredentials: Empowering Learners for Career Advancement
Technology that overlays digital information onto the real-world environment.
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Data Analytics in the Global Product Development Supply Chain
It is a modern technology that involves the overlay of computer graphics on real-world applications.
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New Fruition Possibilities for the Historical Archive of Architectural Drawings in Rome
This term indicates an enhancement of human sensorial perception usually thanks to the merger of computer-generated information not perceivable by our five human senses. The elements that “augment” reality can be added using a mobile device, e.g., a smartphone, a personal computer equipped with a webcam or other sensors, vision devices (e.g., glasses to protect the retina), listening devices (earphones) and manipulation devices (gloves) which add multimedia data to normally perceived reality. In actual fact, to present a clearer or more amusing picture, this additional information can consist in a reduction of the quantity of data normally perceived by the senses.
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Virtual Cities for Simulating Smart Urban Public Spaces
Overlapping virtual objects with a physical environment in order to provide additional information to people in the environment
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Developing an Immersive Virtual Classroom: TeachLivE – A Case Study
Technology that enables users to engage with virtual information superimposed on the physical world. This mediated immersion places digital resources throughout the real world, augmenting users' experiences, and interactions.
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A Big Data Framework for Decision Making in Supply Chain
It is a modern technology that involved the overlay of computer graphics on the real-world application.
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Game Design Frameworks and Reality Guides
A real-world environment that is supplemented with computer-generated elements.
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The State of Virtual and Augmented Reality Therapy for Autism Spectrum Disorder (ASD)
technology that adds computer-generated content to the user's view of the real world.
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Virtual Reality: Learning by Seeing in 3D
The use of technology to superimpose or overlap artificial imaginary upon real world applications thus combining artificial computer-generated images with real time images.
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Mobile Camera-Based User Interaction
A field of computer research which deals with the combination of the real world with computer generated data.
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The Use of Augmented Reality in the Food Industry: Enhancing the Dining Experience
A tool that offers richer and more interactive experiences using technology that combines the virtual and real worlds.
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Flip-Game Engineering and Technology Methodology
The integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.
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Future Opportunities in Imagineering Management
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
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Augmented Reality in Healthcare
A reality where real and virtual worlds are merged seamlessly, and individuals in a specific place and time, use the real environment augmented with computer generated virtual objects.
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Robotics E-Learning Supported by Collaborative and Distributed Intelligent Environments
Is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information.
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Using New Tools to Attract Visitors to Museums and Heritage Sites
Improving or enhancing reality by overlaying virtual images onto real objects or sites.
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Communication, Technology, and Digital Culture for the Conservation and Enhancement of the Architectural Heritage
The enrichment of sensorial perception of a subject through the use of 3D architectural models integrated in a dynamic scene. In this case the augmented reality is focused in the definition of scenes reconstruction of disappeared architectures.
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Design the Technological Society for an Aging Population
Presents virtual information alongside real information.
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Online Learning's Future in the Workplace with Augmented Reality
The overlay of computer generated images on the physical environment.
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Smart Applications in Tourism
It is the superimposition of virtual objects over real images using the object recognition feature of the devices.
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Theory of Simulation and Gaming for Health Professional Education
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Immersive Technology: Past, Present, and Future in Education
AR represents the effort to augment the existing content with computer-generated interactive experiences through sensory inputs like audio, visuals, and haptic manipulations. It provides learning support to existing content by integrating various digital technologies to enhance the educational and learning benefits of the materials.
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Towards a Taxonomy of Display Styles for Ubiquitous Multimedia
Augmented reality (AR) is a field of research in computer science which tries to blend sensations of the real world with computer-generated content. While most AR applications use computer graphics as their primary output, they are not constrained by definition to visual output—audible or tangible representations could also be used. A widely accepted set of requirements of AR applications is given by Azuma (2001 AU7: The in-text citation "Azuma (2001" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ): • AR applications combine sensations of the real world with virtual content. • AR applications are interactive in real-time • AR applications are registered in the 3-dimensional space of the real world
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Re-Shaping Business Strategy in the Era of Digitization
A technology that combines the physical and virtual worlds.
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The Future of Digital Tourism Alternatives in Virtual Reality
Augmented reality (AR) involves overlaying visual, auditory, or other sensory information onto the world in order to enhance one's experience. Retailers and other companies can use augmented reality to promote products or services, launch novel marketing campaigns, and collect unique user data.
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What Makes an Educational Augmented Reality Application Good?: Through the Eyes of Teachers, as Its Practitioners
This immersive technology combines the virtual objects with real environment to enhance reality sense.
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Augmented Reality-Based Digital Storytelling in Language Teaching and Learning: A Suggested Lesson Plan
Augmented reality is a technology that simultaneously aligns real and computer-generated three-dimensional virtual objects with each other and integrates them into real-life (Azuma, 1997; Azuma et al., 2001).
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Sensory Extension as a Tool for Cognitive Learning
A design philosophy of computer-human interaction in which elements of the physical world may be viewed or sensed in enriched ways, often by the user wearing or employing specialized technology for that purpose. In many cases, the physical objects may be “tagged” in ways that allow the user (when suitably equipped) to view additional information about the object.
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Relating Industry 4.0 and the SME Internationalization Process: A Case Study
Augmented reality (AR) authorises the invention of a virtual environment in which humans can interact with machines by leveraging devices capable of recreating the workspace. Interesting applications of AR are related to worker training and support in manual production activities.
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Neo-Orientalist Approaches in XR (Extended Reality) Applications
Augmented reality is the live, direct or indirect physical view of the real-world environment and its contents, enriched with computer-generated sound, images, graphics and GPS data. This concept is briefly changing and enhancing reality by computer.
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AI-Enabled Augmented Reality-Based Shared Collaborative Experience
Placing of 3D objects into real world environment by the use of ARCore and camera.
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Context Awareness in Mobile Devices
This is the use of technology to enhance a user’s perception of reality and involves being aware of context and communicating context; this is a key part of human interaction.
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Industry 4.0 and Sustainability
Augmented reality is the physical appearance of the real-world elements created by enriching them in computer environment.
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Optimizing Augmented Reality and Virtual Reality for Customer Engagement
Augmented reality (AR) is a digitally manipulated version of the real physical world obtained via digital visual elements, sound, or other sensory stimuli delivered through technology.
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Evaluation of Simulation Performance
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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Instagram as a Learning Space to Introduce Virtual Technology Tools Into Post-COVID Higher Education
Interactive technology that modifies physical surroundings with superimposed virtual elements. This virtual layer, placed between the physical environments and the user, can add textual information, images, videos, or other virtual items to the person’s viewing of the physical environment ( Javornik, 2016 , p. 253).
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Augmented Reality in Language and STEM Education: Implications and Potentials for ELLs
Technology that enables an interactive experience of the real world by adding virtual or digital elements (e.g., 3D images) into the physical world.
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Progress and Development of Virtual Reality and Augmented Reality Technologies in Tourism: A Review of Publications From 2000 to 2018
The process of taking and integration digital info either with a live streaming video or with the user’s actual, real time atmosphere is called augmented reality (AR).
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Leveraging Ethical Standards in Artificial Intelligence Technologies: A Guideline for Responsible Teaching and Learning Applications
A technology that enhances the real-world environment by overlaying digital information, such as images, videos, and text, onto the user's view.
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Developments of Serious Games in Education
Real time integration between digital information, with live video and the user's environment.
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Transiting between Representation Technologies and Teaching/Learning Descriptive Geometry: Reflections in an Architectural Context
Augmented Reality is an advanced display technology, defined by Tori, Kirner and Ciscouto (2006, p. 10) AU35: The in-text citation "Tori, Kirner and Ciscouto (2006, p. 10)" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. as “[...] enrich the real environment with virtual objects using a technological device, working in real time.”
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Simulated Work-Based Learning in Technical and Vocational Education and Training: An Innovative Pedagogy
Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities. AR is also a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual real objects. AR can be used to show a building’s structures and systems super-imposed on a real-life view.
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State of the Art of Extended Reality Tools and Applications in Business
Augmented reality (AR) can be defined as a technology used to “augment” the visual field of the user with some information. Here the environment is real, and the contents are virtual: the user can see the real world with some virtual elements in overlay.
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Augmented Reality and Mobile Consumers: Mining Reviews of AR Applications for Consumer Perceptions
A form between completely virtual and real environment which includes both real environment with virtual objects.
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Interactive Technologies in Museums: How Digital Installations and Media Are Enhancing the Visitors' Experience
A technological way to access digital information integrated in the user’s environment, in real time, using, normally, apps designed for mobile devices.
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Transforming Universities for a More Competent Society: Digitalization and Higher Education
A technology that enriches real life by overlaying images or other computer-generated content.
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The Role of Augmented Reality on Public Relations and Advertising: Augmented Reality and Public Relations and Advertising
It can be defined through a created reality. It is a technology that allows you to experience the reality created by the reality experienced.
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Nursing Education in the Era of Virtual Reality
Combination of real world and computer-generated information on objects to provide perceptual reality through the digital screens or head mounted devices.
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Using Artmaking Generative AIs to Support Augmented Reality Learning Designs With Adobe Aero App
The overlay of 2d and 3d and 4d digital contents over a physical space through the camera of various mobile, head-mounted, and other devices (and which may include sound, touch, taste, smell, and interactivity).
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Augmented Reality as a Tool to Enhance the Experiential Value of Online Shopping: The Future of Fashion Retailing
An interactive system that adds virtual objects to real environments in an attempt to integrate virtual and real objects.
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Dental Education in the Information Age: Teaching Dentistry to Generation Z Learners Using an Autonomous Smart Learning Environment
An enhanced version of reality created using technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)
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Digital Art Events and Digital Art Museums
The process of taking and integration digital info either with a live streaming video or with the user’s actual, real time atmosphere is called augmented reality (AR).
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How Artificial Intelligence Is Impacting Marketing?
Augmented reality can be defined as an interactive experience of the real-world environment that is enhanced using a technological device and multiple sensory modalities.
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Developing Augmented Reality Multi-Platform Mobile Applications
A technology that adds to the perception and interaction with the real world, since it provides an augmented real environment with additional information generated by the computer or a mobile device.
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Virtual Reality in Medical Education
Augmented reality is a set of technologies that superimpose a computer-generated image(s) on the physical world, therefore providing a simultaneously mixed experience of virtual objects and the real world.
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Education in the Era of Industry 4.0: Qualifications, Challenges, and Opportunities
It is a technology that creates an artificial environment of the real situation by integrating digital information.
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An Analytical Review on Fundamental Narrative Components and Their Reflections in Advertising
The term which defines combined reality which is possible with applications in devices such as specially produced glasses, or smart phones, tablet and formed with intertwinement of reality and visual reality.
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Fashion-Technology and Change in Product Development and Consumption for the High-end Menswear Sector: A Study Utilizing a 3D-4C's Process Model
Is the integration of additional digital information via live video or photographs into the consumer’s visual environment in real time.
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Augmented Reality in the Context of Automotive Manufacturing
Augmented Reality (AR) is considered a variation from the traditional Virtual Reality (VR). VR technologies totally immerse the user inside a synthetic environment without the possibility of see the real-world around him. In the other hand, AR technologies allow the user to see the real-world, but now with virtual objects super-imposed upon it. Augmented Reality devices use the position of the user’s point of view with position and orientation coordinates, and then project the information required in some way, e.g. in the lenses of the AR Glasses or in the screen of a mobile device with the real-world in background.
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Determinants for Value Creation in Mobile Apps Within the Tourist Experience: An Exploratory Study in a Northern City in Portugal
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Digital Mental Health Interventions: Impact and Considerations
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
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Augmented Reality as a Marketing Strategy for the Positioning of a Brand
A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
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Beyond Virtual and Augmented Reality: AI-Assisted Mixed Reality and Its Impacts on Society
Interactive experience of a real-world environment where the objects presents in the real world are enhanced by computer-generated perceptual information.
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Transitioning to Digital Merchandise: Integrating Metaverse Into Retail Offerings
Augmented Reality (AR) is a technology that superimposes digital information onto the real-world environment. It enhances user experiences by seamlessly integrating digital aspects with the actual world using devices such as smartphones or AR glasses.
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Approach to Scenario Development for Manikin-Based Simulation
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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A Model for Mind-Device Dialectic and the Future of Advertising in the Social Media Age
The term which defines combined reality which is possible with applications in devices such as specially produced glasses, or smart phones, tablet and formed with intertwinement of reality and visual reality.
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Digital Transformation: Impact of 5G Technology in Supply Chain Industry
Is the expansion of physical reality by adding layers of computer-generated information to the actual environment. AR is reality modified by technology.
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Effective Integration of Technology in Inquiry Learning: Themes and Examples
An experience that contains elements of the physical world and context-relevant virtual/computer-generated elements ( Wu, Lee, Chang, & Liang, 2013 ). Unlike virtual reality, in which the user is immersed in a completely computer-generated scene, augmented reality includes and interacts with perceptual information from the real world.
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Exploring the Role of Social Media Marketing in the Education Sector
Upgraded form of the real physical world obtained by using digital visual elements, sound, or other sensory stimuli delivered via technology.
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Sixth Sense Technology: Exploring Future Opportunities in Human Computer Interaction
The technology of viewing of virtual elements overlaid on the real world with the help of computer processing.
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Development of Teaching-Learning Strategies Through Technology
Is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
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The Past, Present, and Future of Virtual Reality in Higher Education
A real-time direct or indirect view of a physical real-world environment that has been enhanced or augmented by adding virtual computer-generated information to it.
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Application of Virtual/Augmented Reality in Surgical Procedures: Bibliographical Review in Recent Developments
Technology that offers interactive experiences by overlaying virtual elements over the user perception about the reality and allows an interaction in real time with them.
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Amiais: Territory and Memories Translated From Local Speeches
The possibility that technology provides of adding a layer of information (being an image, sound, video) to the content that is in front of the user.
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Deploying Pervasive Technologies
A new technology that involves overlaying the real world with digital information. It will further blur the line between what is real and what is computer generated by enhancing what we see, hear, feel, and smell.
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The Metaverse and Mathematics Education: A Literature Review
It is a technology where the physical world and virtual objects integrate in real-time and meet the user in the same sensory environment.
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Systematic Evaluation of Innovative Pedagogies in Teacher Education Courses and Practica
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Augmented Reality Applications and Usage Examples in the Metaverse Age
3D technology that combines reality and virtuality by adding 3D virtual objects to the real environment and allows simultaneous interaction with virtual 3D objects.
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Three-Dimensional Modelling for Cultural Heritage
Enrichment of the real world with a complementary virtual world. The digital information or representations are merged with the real view via a device that combines both real and virtual. An AR system expands the real world scene allowing the user to maintain the sense of presence in that world.
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Exploring Antecedents to Adopt Mobile Augmented Reality Applications: A Uses and Gratifications Approach
Enhancing reality with digital objects or information in real time, creating an enriched reality experience for the user.
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New Visual Literacies and Competencies for Education and the Workplace
Augmented reality (AR) is an emerging technology blending physical objects with virtual reality.
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Insight About the Use of AR and VR for Trainees: The Case of Bosch Company
An interactive experience of a real environment where the objects that reside in the real world are enhanced by computer-generated perceptual information; sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.
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The Impact of Augmented Reality Experiential Marketing on Tourist Experience Satisfaction
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Integrating Virtual Reality Tools Into Classroom Instruction
The use of transparent glasses on which a computer displays data so that the viewer can simultaneously view computer generated and real world scenes.
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Digital Transformation-Oriented Innovation in Museum Settings via Digital Engagement: Virtual Reality
The convergence of virtual and real objects/things using advanced hardware and software.
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Andragogical Leaders Immersing Into the Metaverse
A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
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Leveraging VR/AR/MR and AI as Innovative Educational Practices for “iGeneration” Students
According to Azuma, AR is nothing, but a blend of real-world environments and context based digital information (Azuma & R.T., 1992).
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Intelligent Librarians in the Metaverse: Concept, Competencies, and Career Pathways
Augmented reality (AR) superimposes digitally generated images onto the real world. Users can use devices such as their phones or tablets to superimpose graphics and sounds onto their real-life environment.
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Using xAPIs for Monitoring Behavioral Lessons in Augmented Reality
Combination of the real world and the virtual world that augments the environment around us with additional information
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Virtual and Augmented Reality in Medical Education and Training: Innovative Ways for Transforming Medical Education in the 21st Century
The integration of digital information with the user's environment in real time where the objects that reside in the real-world are “augmented” by computer-generated perceptual information via visual, auditory, haptic, somatosensory, and olfactory sensory modalities.
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Augmented Reality in Informal Learning Environments: A Music History Exhibition
A technology that allows real-time overlapping of digital content to real-world objects or environments. At present, is widely available to designers, by using Web 2.0 tools requiring no programming skills, and to users by using mobile computing devices such as smartphones or tablets.
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State of the Art of XR Management Training Applications
The AR (augmented reality) technology is relatively recent and constantly evolving. It is the representation of an altered reality in which, to the normal reality perceived by our senses, artificial and virtual information is superimposed, that is a series of information to be superimposed on what the eyes see.
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Virtual Territorial Heritage in Education through mLearning Resources: Cities of Salamanca Spain and Santiago of Chile
Mix of real and virtualized information by a computer, combining the three spatial dimensions, with the aim to create a graphical and digital model complementary to the information present in the real world.
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ChatGPT and the Education System: Challenges and Risks in Teaching Learning Systems
Integration of digital information with the user's surroundings in real time.
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The Development of the Management Competences at the Postgraduate Level in the Context of the Fourth Industrial Revolution
Use of technology that complements the perception and interaction with the real world and allows the student to superimpose a layer of information on reality, thus providing richer and more immersive learning experiences.
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Affordances and Pedagogical Implications of Augmented Reality (AR)-Integrated Language Learning
AR is an emergent technology that enables us to amalgamate computer-generated items and the real world. AR helps us superimpose a layer of computer-generated information on real environments.
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Geographic Information Systems
Augmented Reality (AR) into GIS assures the link between the perception of user and the relationship with the real world. The real world is represented with 2D and 3D virtual information. The computer augments the actual landscape with additional information that can be supported by inserting fields based on GIS applications.
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Supporting Pre-Service Teachers' Understanding and Use of Mobile Devices
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
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Mobile Pedestrian Navigation and Augmented Reality in the Virtualization of the Territory: Cities of Salamanca and Santiago de Chile
Mix of real and virtualized information by a computer, combining the three spatial dimensions, with the aim to create a graphical and digital model complementary to the information present in the real world.
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Ubiquitous, Wearable, Mobile: Paradigm Shifts in E-Learning and Diffusion of Knowledge
It refers to a fusion between real and virtual worlds ( Azuma, 1997 ). More precisely augmented reality adds relevant information to the perception of the surrounding environment. This dynamic information increase perceived details and facilitate learning, motivation or cooperation between users.
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Improvements of Virtual and Augmented Reality for Advanced Treatments in Urology
An improved version of the actual physical world that is attained by the use of digital visual essentials, sound, or additional sensory stimuli provided through technology.
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Digital Inclusion in Education Using Cloud Computing and Augmented and Virtual Reality
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A Mobile Augmented Reality System for Enhancing Electrical Machine Supervision
A technology that allows seamlessly displaying virtual information blended with the real world with a spatial connection between the virtual and the real objects.
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Design of a Web3D Serious Game for Human Anatomy Education: A Web3D Game for Human Anatomy Education
Technology that has the ability to merge real world and virtual world by combining human senses with virtual objects.
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Unleashing AI's Potential for Optimal Student Learning in Education: Ethical Implications
A computer-generated perception of the real world is enhanced through an interactive experience called augmented reality. Augmented reality uses software, apps, and hardware like AR glasses to superimpose digital material over actual settings and objects.
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New Event Trends as a Tool of Digital Marketing Communication
Changing and enhancing the reality by the computer.
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Bolstering the Pedagogies of Orthodontic Education Using Smart Technologies
An enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera).
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Digital Technologies in Wholesaling and Retailing
A technology adding virtual objects, superimposed upon or composited in the real world.
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Bridging the Language Gap With Emergent Technologies
An interactive experience where the user points an object with a mobile device and a 3D overlay appears.
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Augmented Reality Advertisements in Tourism Marketing
Augmented reality (AR) is a type of technology in which computers generate images which are superimposed onto any surface to enhance the issue of concern.
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Religious Tourism Experience Model (RTEM): A Recommendation Model for Dissemination of Cultural and Religious Heritage
This facilitates a better understanding of the real world and permits the integration of virtual elements that help to complement real resources.
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Cognitive Performance in Immersive Environments After Acquired Brain Injury
Category of immersive environments. In augmented reality the real world is experienced with the addition of interaction computer-generated, multisensory input.
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Exploring the Augmented Intelligence and Augmented Reality: Their Use and Future Applications in Libraries
is a technology through which a real-world environment is augmented by a computer-generated environment where users interact through the lens of a camera or cell phone feeling as if one works in a real-world environment. It is an interactive experience of a real-world environment in which computer-generated perceptual information enhances the items in the actual world, sometimes spanning many sensory modalities, including visual, aural, haptic, somatosensory, and olfactory.
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Digital Transformation of the Retail Point of Sale in the Artificial Intelligence Era
AR is an interactive experience that combines computer-generated content with the real world.
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User Experience Measurement: Recent Practice of E-Businesses
A technology that has to do with computer induced scenario of an interactive real-world environment where object residing in it are enhanced with perceptual information across multiple sensory cues (e.g., visual, auditory, haptic, etc.).
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Stimulating Multiple Intelligences in Infant Education From an Augmented Didactic Itinerary
A technology which superimposes virtual information upon a real environment through the use of mobile devices.
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Immersive Technologies: Benefits, Challenges, and Predicted Trends
Offers digital information overlaid onto the real world. For example, it allows the visual appearance of physical objects to be enhanced in order to enrich the user’s experience – how an item of clothing might look like on a potential customer, or how a surgeon might experience the 3D intricacies of human anatomy.
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Effects of Quantum Technology on the Metaverse
A technology that overlays digital information and virtual objects onto the real world, enhancing the user's perception and interaction with their surroundings.
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Tourism in the Metaverse: Opportunities and Challenges
The integration of virtual elements or information into real-world views through a camera and with the use of motion sensors such as a gyroscope and accelerometer.
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Augmented Reality-Based Training Systems for Teaching Health and Safety Procedures in Construction
The technology that simultaneously combines real and virtual objects that are interactive in real-time and are registered in a three-dimensional space.
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Augmented Reality and Virtual Reality: New Frontiers in Technology-Enhanced Language Learning
Augmented reality refers to a technology that overlays digital information, such as images or text, onto the real world in real-time. It enhances the user’s perception of the physical environment by seamlessly integrating virtual and real elements.
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User Interface Issues in Multimedia
A computer generated program which combines elements from the real world with elements of computer generated scenarios.
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Understanding Big Data and Techniques in Cultural Tourism
Combining computer-generated data (image, text, etc.) with real-world photos or videos.
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Augmented Reality Gamifies the Library: A Ride Through the Technological Frontier
A form of technology that uses triggers to produce digital content over a physical space, integrating a virtual environment with the real world around it.
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Implications of Digital Transformation on the Strategy Development Process for Business Leaders
Sight, of all the sensory capability is the real powerhouse of human absorption. There is an immense amount of data around products which the human interface must take advantage of where, in the physical reality is three dimensional but trapped on a two-dimensional delivery through an iPad, computer screen or mobile device. The effort in transposing the digital information into the physical space reduces the cognitive resources available to complete other tasks creating human limitation. Answering the challenge of human limitation in the interpreting and use of data is overcome by the breakthrough in Augmented Reality, (AR), which enables humans to assimilate, absorb and act on information. The solution is seen in that AR solves this problem by super imposing digital images onto real objects in real time. In a manufacturing environment these can be retrieved and enabled by pixelated glasses such as the Microsoft HoloLens or Vuzix AR 3000.
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The Human Resource Implications of Computers
Computer programs that augment reality rather than replacing it. Users are still aware of their surroundings.
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A Systematic Review of Digital Marketing in South Africa
An interactive experience of a real-world environment where the objects that reside in the real world are “augmented” by computer-generated perceptual information.
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Reflecting on the Results of the Initiative ETiE for Using Tablets in Primary Schools
A technology that provides to the user an interactive experience of a real-world environment which is “augmented” by computer-generated information.
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Adaptive Content Planning and Delivery With Assessment Methodology Using Swarm Intelligence on Cloud Computing
A technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
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Relevant Technologies to 6G
Is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somato, sensory, and olfactory.
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Relationship Marketing Through Virtual Reality and Augmented Reality
Interactive experience of a real-world environment where the objects presents in the real world are enhanced by computer-generated perceptual information.
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Wine Labels: The Impact on Customer Perception and Intention to Buy Wine
A technology that overlays digital information on top of the real world, improving how users perceive and interact with their surroundings. Individuals experience it through devices like smartphones or augmented reality glasses, blending the physical and virtual worlds to generate engaging experiences across various sectors such as gaming, education, healthcare, and retail.
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Telesimulation: Remote Learning, Facilitation, and Debriefing
Computer generated holographic images can be viewed by the learner in the physical environment using a mobile device or specially designed headset.
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The Surveying and Representation Process Applied to Architecture: Non-Contact Methods for the Documentation of Cultural Heritage
Representation system that integrates computer generated images with the vision of the real world. It doesn't isolate the user from the real world, but rather complements him by virtual objects generated by computer, in a world that is made up of real and virtual objects. It increases perception and user interaction with the environment by providing visual information that the user could not directly detect with his own senses. The virtual world is virtually enriched with additional textual and graphic information, synchronized and generated by the computer. The objective is to increase the visual perception of physical space with images of virtual space in which the user can move freely in the scene, with the ability to interact with it.
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Exploring the Cost-Benefit Factors, Technological Advancements, and Cybersecurity Impacts: Analyzing ROI
Augmented reality is a technology that superimposes digital information onto the physical world, enhancing the user's perception of reality. It can be used in various industries, such as gaming, education, and healthcare, to create immersive and interactive experiences.
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Applying an Augmented Reality Tool to the Camino de Santiago in Portugal
Augmented Reality (AR) defined as enhancement of the real environment by computer-generated content allows its users to see the real world together with an additional virtual world added in real time to the same field of view.
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Mobile Learning: Content Format and Packaging for Effective Teaching and Learning in a Learner-Centered Pedagogy
A supplemented environment where real and physical objects are viewed directly or indirectly via computer-generated sensory input such as sound, video, graphics or GPS data.
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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
It is a direct or indirect view of a real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as graphics, sound, and video. For example, the user’s view of the world is supplemented with virtual objects, usually to provide information about the real environment. Augmentation is in real-time.
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The MuseBot Project: Robotics, Informatic, and Economics Strategies for Museums
Augmented reality is a live view of a physical, real-world environment whose elements are augmented or supplemented by computer-generated sensory input such as sound, video, graphics or GPS data. With the help of advanced AR technology, e.g. adding computer vision and object recognition, the information about the surrounding real world of the user becomes interactive and digitally manipulable.
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Augmented Reality for Tourist Destination Image Formation
This technology is regarded as the later stage of Virtual Reality (VR). Following this technology, a human as a user interacts with a computer generated environment that augments reality.
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The Use of Augmented Reality as a Teaching Tool
Technology that allows virtual information to be visualized and manipulated mixed with the real world around the user.
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Smart Manufacturing: Post-Pandemic and Future Trends
The enhancement of real objects by a computerized system that is accomplished by a set of sensory systems.
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