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What is Extended Reality

Handbook of Research on Teaching With Virtual Environments and AI
Technologies that feature elements of both augmented and virtual reality.
Published in Chapter:
Pandemic and Post-Pandemic Use of Immersive Learning Technology
Julie Willcott (zSpace, USA)
Copyright: © 2021 |Pages: 16
DOI: 10.4018/978-1-7998-7638-0.ch001
Abstract
Immersive learning technology has the potential to increase student engagement and learning. With the onset of the pandemic in March of 2020, the delivery of education changed, and the use of immersive learning technology was impacted. This chapter considers charges and impacts at the K-12, CTE, and post-secondary level—with on-site, remote, and hybrid learning models—during the COVID-19 pandemic. Anticipated trends in education post-pandemic include an increased need for personalized learning; continued growth in remote learning, virtual learning, and online content and resources and increased demand for career and technical education. Consideration is also given to the implications for immersive learning technology post-pandemic. Specific consideration is given throughout the chapter to the use of zSpace in the United States.
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More Results
Extended Reality Technologies in Physical Fitness for Health Promotion: Insights From Bibliometric Research
XR encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), integrating digital information with the user’s environment for immersive experiences.
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State of the Art of XR Management Training Applications
Extended reality (XR) technology is an umbrella term that includes virtual reality (VR), augmented reality (AR), and mixed reality (MR).
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Dental Education in the Information Age: Teaching Dentistry to Generation Z Learners Using an Autonomous Smart Learning Environment
Extended reality, or XR, is a collective term that refers to immersive technologies, including virtual reality, augmented reality, and mixed reality, and those that still haven’t been created.
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Neo-Orientalist Approaches in XR (Extended Reality) Applications
It is a reality environment that covers environments such as VR, AR, MR, and it enables new environments to be created by combining the features of other realities.
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Exploring the Emerging Potential of the Metaverse in Education: Gamification, Advantages, and Limitations
Refers to a group of immersive technologies that create digital environments for displaying and visualizing data.
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Theoretical and Methodological Implications in the Information Modelling of Architectural Heritage
All environments that combine reality and virtuality; therefore, it includes the AR, VR and XR technologies.
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Metaverse Librarians: A New Profession for Intelligent Libraries
Extended Reality (or XR) is a general term for computer-generated environments that blend the physical and virtual worlds, or create a fully virtual experience for the user.
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XR Journalism Lab: An Innovative Space for Research and Training in Immersive Journalism
The ensemble of digital technologies which represent different levels of reality, from real-physical world to virtual reality. Digital media combines different levels and layers of information.
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Andragogical Leaders Immersing Into the Metaverse
Covers all forms of computer-generated environments or objectives that combine or create virtual and physical realities.
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Experience Design's Impact on Graphic Design
The term “extended reality” (or “XR”) refers to computer-generated settings that combine the actual and virtual worlds or provide consumers a fully virtual experience.
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Wonders of the World: Metaverse for Education Delivery
A word used to describe all real-and-virtual mixed setting, as well as human-machine interactions produced by wearables and computer technologies. This comprises the regions interpolated between representative forms like augmented reality (AR), mixed reality (MR) and virtual reality (VR).
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State of the Art of Extended Reality Tools and Applications in Business
Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.
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Immersive Technologies: Benefits, Challenges, and Predicted Trends
(Also known as Hybrid Reality) is the combination of real and virtual environments to create new visualizations where real-life objects and people coexist and interact with devices, creatures, and landscapes in the digital world.
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Extended Reality (XR) Teaching in the Era of Deepfakes: A TPACK and LOU Primer for Filtering Deepfakes and Malinformation in Subject-Area Content
Extended reality encompasses immersive technologies like real-time 3D, augmented reality (AR), virtual reality (VR), and mixed reality (XR).
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Intelligent Librarians in the Metaverse: Concept, Competencies, and Career Pathways
Extended reality (or XR) is a general term for computer-generated environments that blend the physical and virtual worlds, or create a fully virtual experience for the user.
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Immersive Storytelling: Virtual Reality as a Cross-Disciplinary Digital Storytelling Tool
Extended realities (XR) is an umbrella term for technologies like virtual reality (VR) and augmented reality (AR) which immerse the audiences in virtual environments.
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Opportunities and Barriers for Entrepreneurship in the Metaverse Age
It is an umbrella term for all immersive technologies, including augmented reality, virtual reality, and mixed reality.
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