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What is Pedagogical Agents

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Human-like, computer-generated agents designed to teach, model, scaffold, and mentor students during learning with ALTs.
Published in Chapter:
The Role of Pedagogical Agents on Learning: Issues and Trends
Michelle Taub (North Carolina State University, USA), Seth A. Martin (North Carolina State University, USA), Roger Azevedo (North Carolina State University, USA), and Nicholas V. Mudrick (North Carolina State University, USA)
DOI: 10.4018/978-1-5225-0125-1.ch015
Research on the effectiveness of Advanced Learning Technologies (ALTs) on ubiquitous learning has suggested that students are often poor at self-regulating their learning (Azevedo, Taub, & Mudrick, 2015), and as a consequence, researchers have implemented Pedagogical Agents (PAs) to help foster students' use of Cognitive, Affective, Metacognitive, and Motivational (CAMM) Self-Regulated Learning (SRL) processes (e.g., Azevedo et al., 2013; D'Mello & Graesser, 2012). Several analyses have been conducted that investigated the impact and effectiveness of PAs on learning with ALTs (Schroeder & Adesope, 2014; Veletsianos & Russell, 2014). These results indicated that the effectiveness of PAs in ALTs is dependent on many factors, such as the content being studied, the population of students, and the features of the PAs themselves. Thus, it is important to consider all these details when designing and measuring the effectiveness of PAs in ALTs. Therefore, the goal of this chapter is to provide a synthesis of research on PAs, including an overview of these issues that need to be addressed.
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Designing Virtual Agents for Simulation-Based Learning in Virtual Reality
Graphical characters presented on a computer screen to support or guide student learning of the presented material.
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Pedagogical Agents in Online Learning
Computer generated virtual tutors used in e-learning that can provide individualized instruction, learning motivation, and a more interesting and effective learning environment.
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Promoting Lifestyle Change through Medical Avatars
Animated digitalized characters in multimedia learning, designed to facilitate learning. ( N. L. Schroeder & Adesope, 2013 ).
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