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What is Perfect Information Game

Handbook of Research on Effective Electronic Gaming in Education
A game where each player is aware of all the actions and consequences of moves of all the other players.
Published in Chapter:
COTS Computer Game Effectiveness
Carol Luckhardt Redfield (St. Mary’s University, USA), Diane L. Gaither (Southwest Research Institute, USA), and Neil M. Redfield (John Jay Science and Engineering Academy, USA)
Copyright: © 2009 |Pages: 18
DOI: 10.4018/978-1-59904-808-6.ch016
Abstract
This chapter looks at the effectiveness of commercially available educational computer games. It defines what a game is from game theory and what an intelligent tutoring system is, suggests some concepts from these areas to use for game development, and reflects on some surveys of commercial off-theshelf (COTS) educational software, including computer games. Two effectiveness studies conducted at John Jay High School, and the results of the studies are presented on the educational computer game Math Blaster Algebra. One of the studies showed a positive learning increase from using Math Blaster Algebra. Both studies showed no negative impacts on scores and grades with more time playing the game. With lessons learned from game theory, the intelligent computer-based training field, and these effectiveness studies, educational computer gaming can continue to grow, be effective, and be accepted into educational systems.
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