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What is Pervasive/Ubiquitous Computing

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization
A style of technology design that, broadly speaking, emphasizes the ways in which numerous settings and physical objects may be endowed with computational capabilities. (Often contrasted with a style of design in which computers are “set apart” as visible or stand-alone entities, such as desktop devices).
Published in Chapter:
Sensory Extension as a Tool for Cognitive Learning
Michael Eisenberg (University of Colorado, USA) and Ann Eisenberg (University of Colorado, USA)
DOI: 10.4018/978-1-4666-8142-2.ch002
The practice of educational technology has long been driven by a relatively restricted set of operational metaphors: typically, computers are identified as potential “teachers” or “tutors” of material or (arguably more productively) as “learning tools” for students. Recent developments in technology suggest the advent of another, perhaps still more fruitful metaphor – namely viewing educational technology (not limited to computers) as a means of sensory extension. In this view, technology is seen not as a repository of content, but rather as an extension of scientific instrumentation (telescopes, microscopes, bubble chambers) and prosthetics (eyeglasses, cochlear implants). This chapter is intended as an initial, partly speculative exploration of what it would mean for science and arts education to rethink the role of technology in terms of sensory extension rather than classroom instruction.
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More Results
Ambient-Intelligent Decision Support System (Am-IDSS) for Smart Manufacturing
Accessibility of computing in any place at any device and with any format, through the aid of mobile computing, sensors, internet, AI, context awareness and human-computer interaction.
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Pervasive Computing in Sport
Current trend of information processing towards small, interconnected and intelligent objects and activities.
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