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What is Phaneroscopy

Handbook of Research on Interactive Information Quality in Expanding Social Network Communications
A term Charles S. Pierce. Pierce coined this term from the Greek words phaneron and scopy. The principal task of phaneroscopy is the discovery of universal categories. In other words is a doctrine of the categories.
Published in Chapter:
Phaneroscopy for Video Games
Francisco V. Cipolla-Ficarra (Latin Association of Human-Computer Interaction, Spain & International Association of Interactive Communication, Italy) and Jacqueline Alma (Electronic Arts – Vancouver, Canada)
DOI: 10.4018/978-1-4666-7377-9.ch001
Abstract
The authors present a first study for the classification of the video games from a synchronic and diachronic perspective, in relation to the notion of phaneroscopy. The chapter analyzes categories of interactive design and communicability. In addition, there is a constant interrelation among the components of the multimedia systems aimed at entertainment in the late 20th century with the so-called “Z generation,” in the era of the expansion of communicability, and through the latest video game technologies, which allow the functioning of those interactive systems.
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