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What is Playability

Handbook of Research on Interactive Information Quality in Expanding Social Network Communications
Is defined as a set of properties that describe the user/player experience using a specific game system/video game whose main objective is to provide enjoyment, entertainment and learning strategies, for instance.
Published in Chapter:
Synechism in the Video Games Design
Francisco V. Cipolla-Ficarra (Latin Association of Human-Computer Interaction, Spain & International Association of Interactive Communication, Italy), Jacqueline Alma (Electronic Arts – Vancouver, Canada), and Alejandra Quiroga (Universidad Nacional de La Pampa, Argentina)
DOI: 10.4018/978-1-4666-7377-9.ch002
Abstract
The authors present an analysis of the first set of elements belonging to the interactive design categories: layout (naturalness of metaphor) and content (storytelling), which make up synechism in video game design. In addition, they examine the evolution of the notion of the video game in relation to the advance of the software and hardware. Finally, the authors include in that analysis the changes in storytelling, due to the greater or lesser presence of the dynamic means and the static means of hypermedia communication.
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Design and Evaluation of Tamhattan: A Multimodal Game Promoting Awareness of Health in a Social and Positive Way
The degree to which a game is fun to play and usable – the quality of gameplay. Playability is affected by the quality of, for instance, the usability of the game, storyline, characters, strategy, and game mechanics, as well as the degree of realism and the quality of graphics and sound.
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Ottomentality as Technology of Self: How Do Mobile Games Aestheticize the Entrepreneurial Self?
It is the whole of the structural elements that make it easier to choose a game (scenario, visuals, discourses)
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