Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Ply

Encyclopedia of Information Science and Technology, Fourth Edition
Refers to the number of levels in the game tree including the root level.
Published in Chapter:
Board Games AI
Tad Gonsalves (Sophia University, Japan)
Copyright: © 2018 |Pages: 12
DOI: 10.4018/978-1-5225-2255-3.ch013
Abstract
The classical area of AI application is the board games. This chapter introduces the two most prominent AI approaches used in developing board game agents – the MinMax algorithm and Machine Learning and explains their usage in playing games like tic-tac-toe, checkers, othello, chess, go, etc., against human opponents. The game tree is essentially a directed graph, where the nodes represent the positions in the game and the edges the moves. Even a simple board game like tic-tac toe (noughts and crosses) has as many as 255,168 leaf nodes in the game tree. Traversing the complete game tree becomes an NP-hard problem. Alpha-beta pruning is used to estimate the short-cuts through the game tree. The board game strategy depends on the evaluation function, which is a heuristic indicating how good the player's current move is in winning the game. Machine learning algorithms try to evolve or learn the agent's game playing strategy based on the evaluation function.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Artificial Intelligence in Chess-Playing Automata: A Paradigm for the Quiescence Phase of a-ß Search
This is one level of depth of the game tree. If a game tree has 6 levels of depth it is known as a 6-ply game tree.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR