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What is Pole of Expertise (PoE)

Handbook of Research on Operational Quality Assurance in Higher Education for Life-Long Learning
The learning organization presented by Nuninger et al. (2016) for HE providers stresses the following poles to achieve performance under the steering committee. The Corporate Services (CS) interoperate with the Reception Services (RS) in charge of recruitment of talents, the Pole of Expertise (PoE) responsible for upstream development for educational change initiatives and the Pole of Training Realization (PTR) carrying out the training project.
Published in Chapter:
Educational Serious Games Enhance Social Intelligence Through Collective Action: Issue of Digital Transition Might Change Paradigms
Walter Nuninger (Université de Lille, France) and Jean-Marie Châtelet (Université de Lille, France)
DOI: 10.4018/978-1-7998-1238-8.ch009
Abstract
Pedagogical serious games sound like up-to-date pedagogical devices for learning efficiency. But the challenge of higher performance in HE lies in tailored pedagogical devices and their usage for the learning goal; a choice to consider according to the training specifications (learning outcome), the learners' needs, and the trainer's expertise (tailored approach). The guidance by the trainer is a value-added, but a risk-taking activity changing the paradigm with the trainee. Digital integration into serious games is a 4-dimension transition: 1) group characterization facilitation for social intelligence, 2) subliminal learning in a virtual environment for commitment, 3) trainer dashboard based on individual e-preparation for feedback priorization, and 4) automation of events for gameplay and increasing skills. The splitting of space and time constraints is a new opportunity that challenges the trainer's role, changing the usual balance during face-to-face training. The proposed standard for hybrid PSG design should overcome the gaps and guarantee a real benefit from digital technology.
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