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What is Productivity Game

Handbook of Research on Serious Games as Educational, Business and Research Tools
Games which reward points for accomplished real-world tasks using to-do lists.
Published in Chapter:
Serious Games: Issues and Challenges for Teaching and Training
Chien Yu (Mississippi State University, USA), Jeng-Yang Wu (Mississippi State University, USA), and Aliesha Johnson (Mississippi State University, USA)
DOI: 10.4018/978-1-4666-0149-9.ch028
Abstract
While the study of serious games is gradually increasing, the potential of serious games to help increase the effectiveness of training and learning has also been a subject of debate in much of the literature published in the field of teaching and training. The purpose of this chapter is to review what has been studied in the literature regarding serious games for teaching and training. By discussing the foundation of game-based learning, the study not only discusses some of challenges and impacts of serious games for teaching and training, but it also outlines some of the fundamental issues and considerations for the effective use of serious games and strategy of game-based learning.
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