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What is Project-Based Learning
1.
Is a method that uses problems to teach students and places students in realistic problem-solving environments. Simply, its teaching method that organizes
learning
around projects. It involves initiative by the student or group of students, and necessitates a variety of educational activities.
Learn more in: Importance of New Class Teaching Methods in Curricula Development in Developing Countries
2.
Curriculum structures that revolve around student projects and which often integrate several content areas so that content is learned in the context of an authentic or simulated situation.
Learn more in: The Promise of Protocols in the Virtual Classroom: Using Microstructures to Enhance Adult Learning
3.
Project-based learning
refers to a comprehensive approach to classroom teaching and
learning
that is designed to engage students in investigation of authentic problems or projects. There are two essential components of projects: they require a driving question or problem that serves to organize and drive activities; and these activities result in a series of artifacts, or products, that culminate in a final product that address the driving question.
Learn more in: Blogging Minds on Web-Based Educational Projects
4.
Instructional method that uses projects as the central strategy to deepen their knowledge though real-world problems/challenges.
Learn more in: Plagiarism vs. Pedagogy: Implications of Project-Based Learning Research for Teachers in the 21st Century
5.
A method of teaching that engages students in
learning
content through hands-on application and developing 21st century skills in order to answer a driving question.
Learn more in: Positive Energy: Investigating Alternative Energy Use in Middle Schools
6.
A pedagogical tool whereby students encounter real-world problems and scenarios that are often explored using inquiry and interdisciplinary solutions.
Learn more in: Foundations for Curriculum Integration
7.
Pedagogy based on utilizing realistic and thought-provoking problem solving exercises to produce prescribed deliverables.
Learn more in: Materials and Mechanics: A Multidisciplinary Course Incorporating Experiential, Project/Problem-Based, and Work-Integrated Learning Approaches for Undergraduates
8.
A
learning
activity that involves the application of knowledge and skills in an extended inquiry process structured around real workplace issues.
Learn more in: Designing Online MBA Programs to Promote Transformative Learning and Knowledge Creation through Project-Based Learning Using the Job Characteristics Model
9.
A method of instruction that drives
learning
through student-direction, curiosity, and exploration leading to an exhibited or presented outcome (Barton & Levstik, 2003 AU51: The in-text citation "Barton & Levstik, 2003" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Sharrock, 2013 ).
Project-based learning
experiences build from a posed problem or essential question and conclude with a student produced outcome ( Sharrock, 2013 ).
Learn more in: Historical Identity and Sustainability as Tools for Historical Inquiry
10.
Learning
through
project-based
activities (often accomplished in groups).
Learn more in: The Elite Engineering Education System: Developing Professional Capabilities
11.
A technique that engages students in
learning
making it deep and long-lasting.
Learn more in: Introducing STEAM Through Tinkercad and Arduino
12.
A
learning
strategy where students actively construct meanings embedded in projects.
Learn more in: Developing Diversity Awareness and Multicultural Competence Across Liberal Arts Campuses
13.
Involves varied
learning
practices and complex tasks, based on challenging problems that support students in developing their understandings of what a real-world setting may look like; gives students the opportunity to work relatively autonomously over a specific period of time.
Learn more in: Developing Gen Y Competencies for the New Work Environment: Comparing and Contrasting Four Work-Integrated Learning Approaches Across National Contexts
14.
It is kind of student-centred teaching approach that they try to find solutions to real-life problems.
Learn more in: Project-Based Learning
15.
An active
learning
approach that focuses on developing a product or creation. The project may or may not be student-centered, problem-based, or inquiry-based.
Project-based learning
uses open-ended assignments that provides students with a degree of choice, and extends over a considerable period of time. Teachers act as facilitator, designing activities and providing resources and advice to students. Instruction and facilitation are guided by a broad range of teaching goals. Students collect and analyze information, make discoveries, and report their results. Projects are often interdisciplinary.
Learn more in: Reconciling the Perceptions and Aspirations of Stakeholders in a Technology Based Profession
16.
It is a strategy that favors critical thinking and problem-solving skills along with
learning
content through the use of real-world situations or problems.
Learn more in: Active Methodologies in Education for Sustainability and Development of Action Skills
17.
A
learning
process whereby students apply prior knowledge and experience to construct an artifact that solves a problem or fulfills a specific objective.
Learn more in: Inquiry-Based Learning in Action: Theory and Practice in Higher Education
18.
Is a comprehensive approach to classroom teaching and
learning
that is designed to engage students in investigation of authentic problems.
Project-based learning
is centered on the learner and affords learners the opportunity for in-depth investigations of worthy topics. The learners are more autonomous as they construct personally meaningful artifacts that are representations of their
learning
.
Learn more in: Partnership of Learning Construction Through Model Making: Case Study or Designing?
19.
A pedagogy centered on engaging students in addressing authentic challenges, questions, or problems; involves ongoing reflection; and culminates in a student-designed product.
Learn more in: Using Digital Badges to Design a Comprehensive Model for High-Impact Experiential Learning
20.
Project-based learning
is an instructional approach that uses a production model in which there is a specific purpose, audience, research, design, and plan for obtaining an end product. The projects vary widely in scope, time frame, technology used, and sophistication.
Learn more in: Achieving Classroom Excellence in a Virtual Classroom
21.
Project-based learning
is an approach which is designed and implemented in line with specific standards with the aim of ensuring multilateral developments of learners in cognitive (academic success, high level thinking skills), affective (attitude, motivation, competence belief etc.) and social (cooperation and communication) domains. It is a student-centred process which starts with real life and ends with final product through teacher guidance.
Learn more in: An Overview of Project-Based Learning Practices Within the Context of 21st Century Skills
22.
The educational approach which leads learners to solving a real-life problem.
Learn more in: Project-Based Intercultural Collaborative Learning for Social Responsibility: The Ukrainian-Slovenian Experience
23.
In the context of this chapter it refers to research projects implemented by kids and guided by teachers and community partners, to tackle local challenges in the school community or surroundings. It has a direct link with Education for Sustainability and climate change education, since it is focus on children’s action towards complex socioecological issues. It has an interdisciplinary focus, considering diverse knowledge, tools and skills to affront local problems.
Learn more in: Implementation of Culturally Relevant Science-Based Projects in Preschools and Primary Schools: From Roots to Wings
24.
A
learning
method where students work together on a challenging problem, task, or product for several weeks to gain new knowledge and skills.
Learn more in: Robotics and the European Project Semester
25.
An active-
learning
pedagogical approach in which students learn through problem-solving. The students work in groups and the role of the instructor is of a facilitator.
Learn more in: Learning GIS in Architecture: An Educational Experience to Improve Student ICT Skills
26.
An instructional method based on the learner selecting, designing, and developing a project that has personal relevance. The motivation and guidance for the project is based on a "driving question""a question posed by the student about a topic or phenomenon of great interest to the student and that also helps guide the learner as to the type of project to create.
Learn more in: Children as Critics of Educational Computer Games Designed by Other Children
27.
Learning
that engages students in solving real-world problems over an extended period of time resulting in the creation of an artifact that demonstrates understanding.
Learn more in: Aligning Children's Books With Digital Tools for Reader Response: The Text, the Tech, and the Task
28.
A student centered and dynamic educational approach and pedagogy in which students can actively acquire a deeper knowledge in projects by exploring real-world challenges and problems.
Learn more in: Outcome-Based Curriculum Design for New-Generation Engineers: A Case Study From the ITU Metallurgical and Materials Engineering Department
29.
An inquiry instructional strategy in which students work in teams as collaborators on an ill-structured problem.
Learn more in: Cases on STEAM Education in Practice Catapults and History of Catapults
30.
An interdisciplinary instructional technique that utilizes pre-determined goals for student
learning
through real-world examples, resulting in students working to create, present, and evaluate their projects.
Learn more in: Integrating Media Literacy Into Mathematics: A Possible Solution to Inequity in Mathematics Instruction
31.
An instructional approach where learners gain new knowledge and skills is a specific discipline by investigating, analysing and responding to appropriately designed complex issues and challenges.
Learn more in: Using the WebQuest Approach to Elicit Student Engagement in a University Course: A Case Study
32.
Students work together on a
learning
activity to create an outcome or product that demonstrates their content knowledge and ability to integrate information about various topics across subject areas.
Learn more in: Fostering Critical Disciplinary Literacy in Secondary Content Classrooms
33.
A method of classroom instruction where students learn course content and skills through completing open-ended projects on topics and questions that students are interested in.
Learn more in: Authentic Inquiry With Undergraduate Preservice Teachers in Synchronous Interactive Video Conferencing Courses
34.
Learners are assigned tasks to help them construct knowledge through practice, active participation, and experience. They could be school-based or work based projects.
Learn more in: Sustainable Development in the Context of Higher Education: Approaches for Achieving Transformation
35.
Learning
achieved by employing the project method, which defines students as active investigators and not passive consumers of knowledge.
Learn more in: Introducing Computational Thinking Unplugged in Early Childhood Education Within the Context of Physical and Natural Science Courses: A Pilot Study in Greece
36.
An approach to teaching and
learning
that encourages students to actively engaged with and find solutions to real-world problems.
Learn more in: Social Media in Higher Education: Fostering Learner Engagement Through a Sociocultural Approach
37.
Learning
in which students take part in a real project to solve problems.
Learn more in: Using Project-Based Learning Pedagogies in African Higher Education
38.
A curricular method in which students are asked to solve a problem and create a concrete artifact.
Learn more in: Connecting the Past and the Present: Using Our Deep History of Learning through Community Art to Inform Contemporary Student Engagement
39.
The educational approach which leads learners to solving a real-life problem.
Learn more in: Project-Oriented Game-Based Learning: Managers From Fairytales
40.
A
learning
method that requires students to work on a complex real-world problem, through which students can learn various knowledge and skills.
Learn more in: Developing Soft Skills by Applying Problem-Based Learning in Software Engineering Education
41.
A systematic teaching method that engages students in
learning
essential knowledge and life enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks ( Buck Institute for Education, 2003 , p. 4).
Learn more in: Strategies for Online Course Development to Promote Student Success
42.
The initials of project based
learning
(PBL) which proposes a teaching method in which students learn by actively engaging in real-world and personally meaningful projects. Currently, there is a variety of variants such as problem-based
learning
or challenge-based
learning
, which facilitate the integration of diverse
learning
methodologies.
Learn more in: Strategic Elements to Implement Profound Changes in Learning
43.
A teaching model in which student curiosity informs a topic for student inquiry, where peers assist each other during the inquiry, and student products provide the assessment for
learning
.
Learn more in: Applying Universal Design for Learning to Create a Transformational and Accessible Learning Framework for a Technology-Driven International University
44.
Learning
methodology which needs to culminate in a finished product.
Learn more in: Disruptive Methodologies and Cross-Curricular Competencies for a Training Adapted to New Professional Profiles: The Undergraduate Program in Translation and Interpreting
45.
Student-centered pedagogy in which students acquire knowledge and skills by actively exploring real-world projects and challenges.
Learn more in: Examining Young Children's Computational Artifacts
46.
Project-based learning
is an instructional method in which teachers are facilitators who pose challenging questions or problems for students to solve. Students learn by completing complex tasks which involve problem solving, decision making, investigative skills, and reflection. In the process, students actively encounter the central concepts and principles of the curriculum.
Learn more in: Teaching and Learning to Communicate: Methods for Developing K-20 Students’ Presentation and Communication Skills
47.
An educational framework in which learners acquire knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question or problem.
Learn more in: A Laboratory for Creativity: How Youth Thrive With Design Thinking and STEAM Education
48.
“A dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge” (Edutopia, 2016 AU26: The in-text citation "Edutopia, 2016" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Learn more in: College Student Reception of Next-Generation Learning and Effective Approaches for Instructors
49.
A
learning
method where students acquire new knowledge and skills autonomously by working together on a challenging real-world problem.
Learn more in: European Project Semester
50.
An active
learning
approach in which students collaboratively work on a time-bound and defined project, often provided by partner organizations.
Learn more in: Student-Centered Approach and Active Learning in Business Education: The Irish Experience
51.
Student centred teaching methods that promote
learning
and the acquisition of knowledge and skills through practical and active development of an effective project by students. This usually regards an extended timeframe to allow for the investigation and experimentation required to seek and optimise solutions for complex and engaging problems or challenges.
Learn more in: Methodologies for Engineering Learning and Teaching (MELT): An Overview of Engineering Education in Europe and a Novel Concept for Young Students
52.
An instructional method that organizes
learning
around projects.
Learn more in: Approaches for Addressing Student Barriers to Collaborative Learning Success
53.
A
learning
approach that allows students to work on real-life or assumed projects under the guidance of an academic. Students develop project management skills while finalising the project deliverables as part of an assessment task.
Learn more in: Active Learning Through Work-Integrated Learning Frames Exploring Student and Academic Experiences
54.
A student-centered teaching and
learning
model (curriculum development and instructional approach) that allows students to investigate real-world problems and challenges acquisition of deep knowledge. It allows students to work more autonomously to construct their own
learning
, and culminates in realistic, student-generated products.
Learn more in: Curriculum Reform Due to Project-Based Learning Methodology Implementation in Teaching an ESP Course to Russian University Natural Science Students
55.
A dynamic approach to
learning
in which students engage in real-world problems and challenges to acquire deeper understandings of a topic or experience that they want to explore.
Learn more in: Music Composition and Kyosei: Advancing Practice Through Teaching-Learning Partnerships
56.
An active
learning
design approach that focuses on engaging students in the creation of a product; learners are often (but not always) provided with specifications, and sometimes even directions and the focus in on the construction of a product within those specifications. The amount of scaffolding involved depends on the learners’ needs.
Learn more in: A Framework for Supporting In-Service Teachers to Use Domain-Specific Technologies for Instruction
57.
Use of projects which represent a real situation to facilitate the
learning
and to evaluate the student competences.
Learn more in: eRiskGame: A Persistent Browser-Based Game for Supporting Project-Based Learning in the Risk Management Context
58.
This
learning
approach is based on projects. During the specified period, students are working on tasks and activities, which are part of the project. Main aim of this approach in education is for students to gain new knowledge, experience and produce materials for wider public.
Learn more in: Using ICT in the Classroom for Acquiring Digital Competences: Three Case Studies From Croatian Primary Schools
59.
Active didactic methodology that centers on a topic of interest to students and approaches it from an interdisciplinary perspective through participatory and collaborative research work by students. This type of work allows boys and girls to learn to think by themselves, as well as to develop different research methodologies and to learn from their mistakes and successes.
Learn more in: Heritage Education as an Instrument for the Construction of a Democratic Citizenship in the Social Sciences Classrooms of Secondary Education
60.
Project-based learning
is a pedagogical method based on constructivist theory. Instead of following teacher’s lesson, student construct new knowledge and skills by working on a project for extended period of time researching and investigating to develop a solution or response to a question or problem.
Learn more in: Learner-Centered Approach with Educational Robotics
61.
Project-based learning
(PtBL) is a method whereby student learn by doing that is used in many different disciplines and many different age groups. PtBL requires students to solve an authentic, real-world problem that students have found to be highly motivating and engaging.
Learn more in: Students' Learning Experiences in Project-Based Learning (PtBL): With Pain Comes Gain
62.
An approach to teaching that engages children in exploring their environment.
Learn more in: Bee Pollination
63.
An instructional model used to develop students’ deep knowledge of subject matter through actively engaging students in exploring real-world problems and issues.
Learn more in: Enhanced Student Engagement through Active Learning and Emerging Technologies
64.
An educational enterprise in which learners solve a practical problem over a limited period, with available resources used; the project method is realized by typical stages: goal setting, task undertaking, work on the project, result presentation and reflection.
Learn more in: Project-Based Learning as an Instrument for the Formation and Development of Research Skills of Biology Students
65.
Model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes
learning
activities that are long-term, interdisciplinary, student-centered, and integrated with real world issues and practices
Learn more in: Workflow Systems in E-Learning Environments
66.
Teaching approach in which students gain knowledge and skills by exploring real-world problems and challenges with the
learning
goals and outcomes set by the teacher.
Learn more in: Effect of the Collaboration Between MakerSpace, University, and Elementary Schools on Student STEM Attitudes: Bringing the Maker Movement to Elementary Schools
67.
A
learning
framework where students are responsible for finding a solution to real-world self-motivating challenges.
Learn more in: Active Learning Strategies for Sustainable Engineering: The Case of the European Project Semester
68.
A pedagogical
learning
method in which students actively explore and solve real-world and challenging problems. It is a dynamic
learning
process based on questions and scenarios which equips students with deeper knowledge through investigation.
Learn more in: The Smart “Mitato”: A Holistic Approach to Creative Development Through Educational Robotics
69.
In
project-based learning
students learn by actively engaging in real world problems. Students work on a project that engages them in fixing a real-world problem or answering a challenging question over a long period of time – from a week to a semester. They demonstrate their knowledge and abilities by producing a public product or giving presentations.
Project-based learning
instills a contagious sense of creativity in both students and teachers.
Learn more in: STEAM and Sustainability: Lessons From the Fourth Industrial Revolution
70.
It is an instructional method to provide students with authentic tasks that require them to work together to gather information, integrate generic skills, think critical, make decisions and then finally build knowledge.
Learn more in: The Making of Adult Learners through Project-Based Learning
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