Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Project-Based Learning

Handbook of Research on Interdisciplinarity Between Science and Mathematics in Education
Students are engaged on a project for an extended time – from a week to a semester – that involves solving a real-world problem or answering a complex question. They demonstrate the knowledge and skills developed by creating a public product or a presentation for a real audience.
Published in Chapter:
Primary Pre-Service Teacher Changing Perspectives About Integrated STEAM Approach
Marisa Correia (Life Quality Research Centre (CIEQV), Polytechnic Institute of Santarém, Portugal) and Maria Clara Martins (Polytechnic Institute of Santarém, Portugal)
DOI: 10.4018/978-1-6684-5765-8.ch014
Abstract
In recent years, there is a growing interest in educational approaches that include the integration of STEAM disciplines. However, to contribute to increase students' interest in these subjects from an early age, it is crucial to prepare primary teachers to carry out an integrated STEAM approach in schools. This study is aimed to demonstrate the potential of engaging primary pre-service teachers in a STEAM program within a science and a mathematics course. The results of the study emerged from the analysis of the participants' responses to a pre-post questionnaire, STEAM lesson plans they have developed, and reflective writing assignments they carried out at the end of the STEAM program. Findings show that primary pre-service teachers' attitudes toward a STEAM-integrated approach evolved positively through developing lesson plans. The results revealed benefits and challenges of planning STEAM activities according to the participants and their confidence to implement a STEAM-integrated approach in the context of practice. This work was supported by Portuguese Foundation for Science and Technology, I.P., Grant/Award Number UIDP/04748/2020.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Computational Thinking: The Bridge Between the Engineering Design Process and Project-Based Learning
An instructional approach where students learn content through in-depth engagement with realistic, complex problems.
Full Text Chapter Download: US $37.50 Add to Cart
Importance of New Class Teaching Methods in Curricula Development in Developing Countries
Is a method that uses problems to teach students and places students in realistic problem-solving environments. Simply, its teaching method that organizes learning around projects. It involves initiative by the student or group of students, and necessitates a variety of educational activities.
Full Text Chapter Download: US $37.50 Add to Cart
The Promise of Protocols in the Virtual Classroom: Using Microstructures to Enhance Adult Learning
Curriculum structures that revolve around student projects and which often integrate several content areas so that content is learned in the context of an authentic or simulated situation.
Full Text Chapter Download: US $37.50 Add to Cart
Blogging Minds on Web-Based Educational Projects
Project-based learning refers to a comprehensive approach to classroom teaching and learning that is designed to engage students in investigation of authentic problems or projects. There are two essential components of projects: they require a driving question or problem that serves to organize and drive activities; and these activities result in a series of artifacts, or products, that culminate in a final product that address the driving question.
Full Text Chapter Download: US $37.50 Add to Cart
Plagiarism vs. Pedagogy: Implications of Project-Based Learning Research for Teachers in the 21st Century
Instructional method that uses projects as the central strategy to deepen their knowledge though real-world problems/challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Positive Energy: Investigating Alternative Energy Use in Middle Schools
A method of teaching that engages students in learning content through hands-on application and developing 21st century skills in order to answer a driving question.
Full Text Chapter Download: US $37.50 Add to Cart
Foundations for Curriculum Integration
A pedagogical tool whereby students encounter real-world problems and scenarios that are often explored using inquiry and interdisciplinary solutions.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Designing Online MBA Programs to Promote Transformative Learning and Knowledge Creation through Project-Based Learning Using the Job Characteristics Model
A learning activity that involves the application of knowledge and skills in an extended inquiry process structured around real workplace issues.
Full Text Chapter Download: US $37.50 Add to Cart
Application of Experiential, Inquiry-Based, Problem-Based, and Project-Based Learning in Sustainable Education
Students engage in long-term, real-world projects to apply knowledge and cultivate a sense of responsibility.
Full Text Chapter Download: US $37.50 Add to Cart
Historical Identity and Sustainability as Tools for Historical Inquiry
A method of instruction that drives learning through student-direction, curiosity, and exploration leading to an exhibited or presented outcome (Barton & Levstik, 2003 AU51: The in-text citation "Barton & Levstik, 2003" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Sharrock, 2013 ). Project-based learning experiences build from a posed problem or essential question and conclude with a student produced outcome ( Sharrock, 2013 ).
Full Text Chapter Download: US $37.50 Add to Cart
The Elite Engineering Education System: Developing Professional Capabilities
Learning through project-based activities (often accomplished in groups).
Full Text Chapter Download: US $37.50 Add to Cart
Introducing STEAM Through Tinkercad and Arduino
A technique that engages students in learning making it deep and long-lasting.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Diversity Awareness and Multicultural Competence Across Liberal Arts Campuses
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Developing Gen Y Competencies for the New Work Environment: Comparing and Contrasting Four Work-Integrated Learning Approaches Across National Contexts
Involves varied learning practices and complex tasks, based on challenging problems that support students in developing their understandings of what a real-world setting may look like; gives students the opportunity to work relatively autonomously over a specific period of time.
Full Text Chapter Download: US $37.50 Add to Cart
Project-Based Learning
It is kind of student-centred teaching approach that they try to find solutions to real-life problems.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Reconciling the Perceptions and Aspirations of Stakeholders in a Technology Based Profession
An active learning approach that focuses on developing a product or creation. The project may or may not be student-centered, problem-based, or inquiry-based. Project-based learning uses open-ended assignments that provides students with a degree of choice, and extends over a considerable period of time. Teachers act as facilitator, designing activities and providing resources and advice to students. Instruction and facilitation are guided by a broad range of teaching goals. Students collect and analyze information, make discoveries, and report their results. Projects are often interdisciplinary.
Full Text Chapter Download: US $37.50 Add to Cart
Learning and Teaching in the Modern Age
It can be defined as a student-centred approach where experiential learning, achieved through exposure to real cases and projects, is valued to achieve deeper knowledge.
Full Text Chapter Download: US $37.50 Add to Cart
Active Methodologies in Education for Sustainability and Development of Action Skills
It is a strategy that favors critical thinking and problem-solving skills along with learning content through the use of real-world situations or problems.
Full Text Chapter Download: US $37.50 Add to Cart
Inquiry-Based Learning in Action: Theory and Practice in Higher Education
A learning process whereby students apply prior knowledge and experience to construct an artifact that solves a problem or fulfills a specific objective.
Full Text Chapter Download: US $37.50 Add to Cart
Partnership of Learning Construction Through Model Making: Case Study or Designing?
Is a comprehensive approach to classroom teaching and learning that is designed to engage students in investigation of authentic problems. Project-based learning is centered on the learner and affords learners the opportunity for in-depth investigations of worthy topics. The learners are more autonomous as they construct personally meaningful artifacts that are representations of their learning.
Full Text Chapter Download: US $37.50 Add to Cart
Using Digital Badges to Design a Comprehensive Model for High-Impact Experiential Learning
A pedagogy centered on engaging students in addressing authentic challenges, questions, or problems; involves ongoing reflection; and culminates in a student-designed product.
Full Text Chapter Download: US $37.50 Add to Cart
Achieving Classroom Excellence in a Virtual Classroom
Project-based learning is an instructional approach that uses a production model in which there is a specific purpose, audience, research, design, and plan for obtaining an end product. The projects vary widely in scope, time frame, technology used, and sophistication.
Full Text Chapter Download: US $37.50 Add to Cart
An Overview of Project-Based Learning Practices Within the Context of 21st Century Skills
Project-based learning is an approach which is designed and implemented in line with specific standards with the aim of ensuring multilateral developments of learners in cognitive (academic success, high level thinking skills), affective (attitude, motivation, competence belief etc.) and social (cooperation and communication) domains. It is a student-centred process which starts with real life and ends with final product through teacher guidance.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Implementation of Culturally Relevant Science-Based Projects in Preschools and Primary Schools: From Roots to Wings
In the context of this chapter it refers to research projects implemented by kids and guided by teachers and community partners, to tackle local challenges in the school community or surroundings. It has a direct link with Education for Sustainability and climate change education, since it is focus on children’s action towards complex socioecological issues. It has an interdisciplinary focus, considering diverse knowledge, tools and skills to affront local problems.
Full Text Chapter Download: US $37.50 Add to Cart
Robotics and the European Project Semester
A learning method where students work together on a challenging problem, task, or product for several weeks to gain new knowledge and skills.
Full Text Chapter Download: US $37.50 Add to Cart
Learning GIS in Architecture: An Educational Experience to Improve Student ICT Skills
An active-learning pedagogical approach in which students learn through problem-solving. The students work in groups and the role of the instructor is of a facilitator.
Full Text Chapter Download: US $37.50 Add to Cart
Empowering All Students: Revolutionizing Education with Gamification, Project-Based Learning, and Inclusive Support
An instructional approach designed to give students the opportunity to develop knowledge and skills through engaging projects set around challenges and problems they may face in the real world.
Full Text Chapter Download: US $37.50 Add to Cart
Children as Critics of Educational Computer Games Designed by Other Children
An instructional method based on the learner selecting, designing, and developing a project that has personal relevance. The motivation and guidance for the project is based on a "driving question""a question posed by the student about a topic or phenomenon of great interest to the student and that also helps guide the learner as to the type of project to create.
Full Text Chapter Download: US $37.50 Add to Cart
Aligning Children's Books With Digital Tools for Reader Response: The Text, the Tech, and the Task
Learning that engages students in solving real-world problems over an extended period of time resulting in the creation of an artifact that demonstrates understanding.
Full Text Chapter Download: US $37.50 Add to Cart
Outcome-Based Curriculum Design for New-Generation Engineers: A Case Study From the ITU Metallurgical and Materials Engineering Department
A student centered and dynamic educational approach and pedagogy in which students can actively acquire a deeper knowledge in projects by exploring real-world challenges and problems.
Full Text Chapter Download: US $37.50 Add to Cart
Cases on STEAM Education in Practice Catapults and History of Catapults
An inquiry instructional strategy in which students work in teams as collaborators on an ill-structured problem.
Full Text Chapter Download: US $37.50 Add to Cart
Integrating Media Literacy Into Mathematics: A Possible Solution to Inequity in Mathematics Instruction
An interdisciplinary instructional technique that utilizes pre-determined goals for student learning through real-world examples, resulting in students working to create, present, and evaluate their projects.
Full Text Chapter Download: US $37.50 Add to Cart
Using the WebQuest Approach to Elicit Student Engagement in a University Course: A Case Study
An instructional approach where learners gain new knowledge and skills is a specific discipline by investigating, analysing and responding to appropriately designed complex issues and challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Fostering Critical Disciplinary Literacy in Secondary Content Classrooms
Students work together on a learning activity to create an outcome or product that demonstrates their content knowledge and ability to integrate information about various topics across subject areas.
Full Text Chapter Download: US $37.50 Add to Cart
Authentic Inquiry With Undergraduate Preservice Teachers in Synchronous Interactive Video Conferencing Courses
A method of classroom instruction where students learn course content and skills through completing open-ended projects on topics and questions that students are interested in.
Full Text Chapter Download: US $37.50 Add to Cart
Sustainable Development in the Context of Higher Education: Approaches for Achieving Transformation
Learners are assigned tasks to help them construct knowledge through practice, active participation, and experience. They could be school-based or work based projects.
Full Text Chapter Download: US $37.50 Add to Cart
Introducing Computational Thinking Unplugged in Early Childhood Education Within the Context of Physical and Natural Science Courses: A Pilot Study in Greece
Full Text Chapter Download: US $37.50 Add to Cart
Social Media in Higher Education: Fostering Learner Engagement Through a Sociocultural Approach
An approach to teaching and learning that encourages students to actively engaged with and find solutions to real-world problems.
Full Text Chapter Download: US $37.50 Add to Cart
Using Project-Based Learning Pedagogies in African Higher Education
Learning in which students take part in a real project to solve problems.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Project-Oriented Game-Based Learning: Managers From Fairytales
The educational approach which leads learners to solving a real-life problem.
Full Text Chapter Download: US $37.50 Add to Cart
Optimization in the Selection and Use of Audiovisual Resources for Superior Education: A Process Proposal
Methodology that consists of the acquisition of knowledge indirectly through the development of projects.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Soft Skills by Applying Problem-Based Learning in Software Engineering Education
A learning method that requires students to work on a complex real-world problem, through which students can learn various knowledge and skills.
Full Text Chapter Download: US $37.50 Add to Cart
Strategies for Online Course Development to Promote Student Success
A systematic teaching method that engages students in learning essential knowledge and life enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks ( Buck Institute for Education, 2003 , p. 4).
Full Text Chapter Download: US $37.50 Add to Cart
Strategic Elements to Implement Profound Changes in Learning
The initials of project based learning (PBL) which proposes a teaching method in which students learn by actively engaging in real-world and personally meaningful projects. Currently, there is a variety of variants such as problem-based learning or challenge-based learning, which facilitate the integration of diverse learning methodologies.
Full Text Chapter Download: US $37.50 Add to Cart
Applying Universal Design for Learning to Create a Transformational and Accessible Learning Framework for a Technology-Driven International University
A teaching model in which student curiosity informs a topic for student inquiry, where peers assist each other during the inquiry, and student products provide the assessment for learning.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Examining Young Children's Computational Artifacts
Student-centered pedagogy in which students acquire knowledge and skills by actively exploring real-world projects and challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Teaching and Learning to Communicate: Methods for Developing K-20 Students’ Presentation and Communication Skills
Project-based learning is an instructional method in which teachers are facilitators who pose challenging questions or problems for students to solve. Students learn by completing complex tasks which involve problem solving, decision making, investigative skills, and reflection. In the process, students actively encounter the central concepts and principles of the curriculum.
Full Text Chapter Download: US $37.50 Add to Cart
A Laboratory for Creativity: How Youth Thrive With Design Thinking and STEAM Education
An educational framework in which learners acquire knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question or problem.
Full Text Chapter Download: US $37.50 Add to Cart
College Student Reception of Next-Generation Learning and Effective Approaches for Instructors
“A dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge” (Edutopia, 2016 AU26: The in-text citation "Edutopia, 2016" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
Full Text Chapter Download: US $37.50 Add to Cart
Student-Centered Approach and Active Learning in Business Education: The Irish Experience
An active learning approach in which students collaboratively work on a time-bound and defined project, often provided by partner organizations.
Full Text Chapter Download: US $37.50 Add to Cart
Methodologies for Engineering Learning and Teaching (MELT): An Overview of Engineering Education in Europe and a Novel Concept for Young Students
Student centred teaching methods that promote learning and the acquisition of knowledge and skills through practical and active development of an effective project by students. This usually regards an extended timeframe to allow for the investigation and experimentation required to seek and optimise solutions for complex and engaging problems or challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Approaches for Addressing Student Barriers to Collaborative Learning Success
Full Text Chapter Download: US $37.50 Add to Cart
Active Learning Through Work-Integrated Learning Frames Exploring Student and Academic Experiences
A learning approach that allows students to work on real-life or assumed projects under the guidance of an academic. Students develop project management skills while finalising the project deliverables as part of an assessment task.
Full Text Chapter Download: US $37.50 Add to Cart
Curriculum Reform Due to Project-Based Learning Methodology Implementation in Teaching an ESP Course to Russian University Natural Science Students
A student-centered teaching and learning model (curriculum development and instructional approach) that allows students to investigate real-world problems and challenges acquisition of deep knowledge. It allows students to work more autonomously to construct their own learning, and culminates in realistic, student-generated products.
Full Text Chapter Download: US $37.50 Add to Cart
Music Composition and Kyosei: Advancing Practice Through Teaching-Learning Partnerships
A dynamic approach to learning in which students engage in real-world problems and challenges to acquire deeper understandings of a topic or experience that they want to explore.
Full Text Chapter Download: US $37.50 Add to Cart
Future Trends of Problem-Based Learning in Higher Education
A student-centered approach in which students acquire a deeper knowledge through active exploration of real-world challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Framing Responsive and Responsible Learning in Project-Based Assessment: A Study on the Malaysian General Studies Subject
Full Text Chapter Download: US $37.50 Add to Cart
A Framework for Supporting In-Service Teachers to Use Domain-Specific Technologies for Instruction
An active learning design approach that focuses on engaging students in the creation of a product; learners are often (but not always) provided with specifications, and sometimes even directions and the focus in on the construction of a product within those specifications. The amount of scaffolding involved depends on the learners’ needs.
Full Text Chapter Download: US $37.50 Add to Cart
eRiskGame: A Persistent Browser-Based Game for Supporting Project-Based Learning in the Risk Management Context
Use of projects which represent a real situation to facilitate the learning and to evaluate the student competences.
Full Text Chapter Download: US $37.50 Add to Cart
Using ICT in the Classroom for Acquiring Digital Competences: Three Case Studies From Croatian Primary Schools
This learning approach is based on projects. During the specified period, students are working on tasks and activities, which are part of the project. Main aim of this approach in education is for students to gain new knowledge, experience and produce materials for wider public.
Full Text Chapter Download: US $37.50 Add to Cart
Heritage Education as an Instrument for the Construction of a Democratic Citizenship in the Social Sciences Classrooms of Secondary Education
Active didactic methodology that centers on a topic of interest to students and approaches it from an interdisciplinary perspective through participatory and collaborative research work by students. This type of work allows boys and girls to learn to think by themselves, as well as to develop different research methodologies and to learn from their mistakes and successes.
Full Text Chapter Download: US $37.50 Add to Cart
Improving the Key Competences in K12 by Collaborating in an Active Learning Environment Online
(PBL) A teaching strategy known as project-based learning (PBL) involves having students actively participate in projects that are both personally and practically relevant.
Full Text Chapter Download: US $37.50 Add to Cart
Learner-Centered Approach with Educational Robotics
Project-based learning is a pedagogical method based on constructivist theory. Instead of following teacher’s lesson, student construct new knowledge and skills by working on a project for extended period of time researching and investigating to develop a solution or response to a question or problem.
Full Text Chapter Download: US $37.50 Add to Cart
Students' Learning Experiences in Project-Based Learning (PtBL): With Pain Comes Gain
Project-based learning (PtBL) is a method whereby student learn by doing that is used in many different disciplines and many different age groups. PtBL requires students to solve an authentic, real-world problem that students have found to be highly motivating and engaging.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Instructional Methods
The use of project-based assignments that are intentionally designed to be grounded in relevant content, include social interaction, and include strategies to increase cognitive engagement.
Full Text Chapter Download: US $37.50 Add to Cart
Creating Authentic Spaces in Early Childhood Classrooms: Recommendations and Reflections of Successful Practices
A learning approach that allows for children to participate in long-term, in-depth investigations of real-world problems.
Full Text Chapter Download: US $37.50 Add to Cart
Bee Pollination
An approach to teaching that engages children in exploring their environment.
Full Text Chapter Download: US $37.50 Add to Cart
Enhanced Student Engagement through Active Learning and Emerging Technologies
An instructional model used to develop students’ deep knowledge of subject matter through actively engaging students in exploring real-world problems and issues.
Full Text Chapter Download: US $37.50 Add to Cart
Project-Based Learning as an Instrument for the Formation and Development of Research Skills of Biology Students
An educational enterprise in which learners solve a practical problem over a limited period, with available resources used; the project method is realized by typical stages: goal setting, task undertaking, work on the project, result presentation and reflection.
Full Text Chapter Download: US $37.50 Add to Cart
Workflow Systems in E-Learning Environments
Model for classroom activity that shifts away from the classroom practices of short, isolated, teacher-centered lessons and instead emphasizes learning activities that are long-term, interdisciplinary, student-centered, and integrated with real world issues and practices
Full Text Chapter Download: US $37.50 Add to Cart
Effect of the Collaboration Between MakerSpace, University, and Elementary Schools on Student STEM Attitudes: Bringing the Maker Movement to Elementary Schools
Teaching approach in which students gain knowledge and skills by exploring real-world problems and challenges with the learning goals and outcomes set by the teacher.
Full Text Chapter Download: US $37.50 Add to Cart
Developing Urgent Writing Pedagogies in Teacher Education: Portraits of Practice From an Inquiry Into Water Justice
Project-based learning is a teaching method in which students learn by actively engaging in real-world and personally meaningful projects.
Full Text Chapter Download: US $37.50 Add to Cart
Adult Learning Theories and Principles
An inquiry-based learning theory that teaches adult learners by actively engaging them with long-term group projects that are personally meaningful and are based on real-world situations.
Full Text Chapter Download: US $37.50 Add to Cart
Active Learning Strategies for Sustainable Engineering: The Case of the European Project Semester
A learning framework where students are responsible for finding a solution to real-world self-motivating challenges.
Full Text Chapter Download: US $37.50 Add to Cart
Entrepreneurship in Teaching: The Teaching of Economics A With the Application of Active Methodologies – Case Study
This is a teaching method in which students learn by actively engaging in real-world and personally meaningful projects.
Full Text Chapter Download: US $37.50 Add to Cart
The Smart “Mitato”: A Holistic Approach to Creative Development Through Educational Robotics
A pedagogical learning method in which students actively explore and solve real-world and challenging problems. It is a dynamic learning process based on questions and scenarios which equips students with deeper knowledge through investigation.
Full Text Chapter Download: US $37.50 Add to Cart
STEAM and Sustainability: Lessons From the Fourth Industrial Revolution
In project-based learning students learn by actively engaging in real world problems. Students work on a project that engages them in fixing a real-world problem or answering a challenging question over a long period of time – from a week to a semester. They demonstrate their knowledge and abilities by producing a public product or giving presentations. Project-based learning instills a contagious sense of creativity in both students and teachers.
Full Text Chapter Download: US $37.50 Add to Cart
The Making of Adult Learners through Project-Based Learning
It is an instructional method to provide students with authentic tasks that require them to work together to gather information, integrate generic skills, think critical, make decisions and then finally build knowledge.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR