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What is Prosumers

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Consumers who becomes involved with designing or customizing products for their own needs.
Published in Chapter:
Gamifying Cultural Heritage. Education, Tourism Development, and Territory Promotion: Two Italian Examples
Samanta Mariotti (University of Siena, Italy)
DOI: 10.4018/978-1-7998-9223-6.ch020
Abstract
In recent years, communication and digital technologies have widely affected the cultural heritage sector, offering incredible opportunities to enhance the experiential value of heritage assets and improve cultural activities. Furthermore, another trend has gained significant attention: increasing users' engagement through gamification. Several studies have shown the efficacy of gamification for learning achievements, and gaming is also emerging as a useful tool for touristic objectives such as marketing, dynamic engagement with users, and audience development. This chapter aims at presenting two Italian game projects for mobile devices, created to enhance and promote the cultural offer of two peculiar territories. Game design choices, objectives, and outcomes will be discussed to highlight the benefits and limits of these tools and point out the changing practices of cultural institutions and local administrations, which are showing an increasing interest in the exploitation of video games, considering them as strategic marketing tools to promote cultural heritage and tourism.
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More Results
Engaging Youth in Health Promotion Using Multimedia Technologies: Reflecting on 10 Years of TeenNet Research Ethics and Practice
Are individuals who actively engage in accessing, viewing and creating content on the web. This is an important shift from the passive consumer who simply views content, as is a limitation of other mediums.
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Energy Informatics Using the Distributed Ledger Technology and Advanced Data Analytics
Prosumers are the individuals or entities who produces and consumes a product or good at the same time. People have moved being only energy consumers to energy producers especially with the help of the roof top mounted behind the meter (BTM) PV panels. Prosumer terminology is not limited to PV generation or individual persons but also it may cover the any type of distributed energy generation, energy storage services and commercial companies as well.
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Transforming Urban Slums: Pathway to Functionally Intelligent Cities in Developing Countries
Someone who produces something that they consume and then make available the surplus for sale to others. Grid connected domestic solar power generation is an example.
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Intelligent Cities: A Compendious and Multidisciplinary Approach – Issues and Opportunities
Here, the terms ‘producers’ and ‘consumers’ are combined into one to refer to both.
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